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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Piers Williams

Dr Piers Williams

iGGi Alum

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Game AI

Ruizhe "Jay" Yu Xia

Ruizhe "Jay" Yu Xia

iGGi PG Researcher

Available for post-PhD position

Game AI, Game Data

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Peter York

Peter York

iGGi Alum

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Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

TAG: Pandemic Competition

RD Gaina, M Balla

2022 IEEE Conference on Games (CoG), 552-559, 2022

Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data

C Ringer

University of York, 2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

O Withington, L Tokarchuk

2022 IEEE Conference on Games (CoG), 2022

Investigating the non-disruptive measurement of immersive player experience

MT Aung

University of York, 2022

Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise

FS Nicholls

Women in Historical and Archaeological Video Games 9, 269, 2022

Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

GC Dobre, M Gillies, X Pan

Virtual Reality, 2022

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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