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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Prof. Simon Colton

Prof. Simon Colton

Supervisor

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Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Prof. Peter Cowling

Prof. Peter Cowling

Supervisor

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Game AI, Applied Games, Design & Development

Dr Cristina Dobre

Dr Cristina Dobre

iGGi Alum

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Game AI, Immersive Technology

Dr Raluca Gaina

Dr Raluca Gaina

iGGi Alum + Supervisor

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Game AI

Dr Michelangelo Conserva

Dr Michelangelo Conserva

iGGi Alum

​

Game AI

Tania Dales

Tania Dales

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Immersive Technology, Player Research

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

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Design & Development, Game AI, Immersive Technology, Player Research

James Gardner

James Gardner

iGGi PG Researcher

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Game AI

Dr Mike Cook

Dr Mike Cook

Supervisor

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Game AI, Design & Development, Creative Computing

Dr Kevin Denamganaï

Dr Kevin Denamganaï

iGGi Alum

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Game AI

Dr Dan Franks

Dr Dan Franks

Supervisor

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Game AI, Game Data

Dr Daniel Gomme

Dr Daniel Gomme

iGGi Alum

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Game AI, Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Global monitoring of methane point sources using deep learning on hyperspectral radiance measurements from EMIT

VV Batchu, M Conserva, A Wilson, AM Michalak, V Gulshan, PG Brodrick, ...

Global forest typology at 10-meter resolution for forest and land-use monitoring

M Neumann, A Raichuk, P Potapov, M Lesiv, M Overlan, M Rey, ...

EarthArXiv preprint, 2026

Language Model Inversion through End-to-End Differentiation

KY Denamganaï, K Subr

arXiv preprint arXiv:2602.11044, 2026

Toward an Ontology of Wargame Design

L Ouriques, CE Barbosa, J Kritz, G Xexéo

IEEE Access 13, 78928-78958, 2025

Statistical Forward Planning Algorithms

SM Lucas, J Goodman, M Tot

Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2025

Using Exploratory Agents to Evaluate Game Environments.

B Khaleque, M Cook, J Gow

EXAG/INT@ AIIDE, 2025

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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