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Esports

How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? 


Project areas include:

  • Modelling team formation and metagame strategies in multiplayer games

iGGi >>> People <<< relevant to this Theme:

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

Available for post-PhD position

Player Research, Game Data, Esports

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Ozan Vardal

Dr Ozan Vardal

iGGi Alum

Design & Development, Game Data, Esports

Dr Poonam Yadav

Dr Poonam Yadav

Supervisor

Design & Development, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Peter York

Peter York

iGGi Alum

Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Exploring the relationship between video game expertise and fluid intelligence

AV Kokkinakis, PI Cowling, A Drachen, AR Wade

PloS one 12 (11), e0186621, 2017

What's in a name? Ages and names predict the valence of social interactions in a massive online game

AV Kokkinakis, J Lin, D Pavlas, AR Wade

Computers in Human behavior 55, 605-613, 2016

MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses

MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ...

Journal of Neuroscience 35 (45), 15088-15096, 2015

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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