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How can AI tools enhance the creative process of (human) game creatives?
Project areas include:
Procedural content of game content (art, level design, audio, etc.)
AI-assisted game-creation and playtesting
AI tools which allow non-experts to build games
Supervisor
iGGi Alum
Available for post-PhD position
C Pacheco
Queen Mary University of London, 2024
JAD Gardner, E Kashin, B Egger, WAP Smith
European Conference on Computer Vision, 126-143, 2024
Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns
ACM Cognition & Creativity '24, 398-412, 2024
K Worrall, Z Yin, T Collins
IEEE Transactions on Artificial Intelligence, 2024
D Menexopoulos
Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024
F Smith Nicholls, M Cook
FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 27, p. 1-16, 2024