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How can AI tools enhance the creative process of (human) game creatives?
Project areas include:
Procedural content of game content (art, level design, audio, etc.)
AI-assisted game-creation and playtesting
AI tools which allow non-experts to build games
Supervisor
iGGi PG Researcher
Available for post-PhD position
iGGi Alum
K Worrall
Journal of Sound and Music in Games 5 (4), 34-57, 2024
A Barahona-Rios, T Collins
IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024
F Smith Nicholls
FDG24: 19th International Conference on the Foundations of Digital Games Worcester MA USA, Article No 66, p. 1-9, 2024
Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson
Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
T Farkas, NGJ Hughes, R Fiebrink
Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024
S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger
Conference on Human Factors in Computing Systems (CHI), 2024