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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

NEST 2.18. 0

J Jordan, R Deepu, J Mitchell, JM Eppler, S Spreizer, J Hahne, S Berns, ...

Jülich Supercomputing Center, 2019

Transforming the output of GANs by fine-tuning them with features from different datasets

T Broad, M Grierson

arXiv preprint arXiv:1910.02411, 2019

Learning to see: you are what you see

M Akten, R Fiebrink, M Grierson

ACM SIGGRAPH 2019 Art Gallery, 1-6, 2019

Studying believability assessment in racing games

C Pacheco, L Tokarchuk, D Perez-Liebana

Proceedings of the 13th international conference on the foundations of Digital Games, 2018

Measuring the experience of playing self-paced games

J Cutting

University of York, 2018

Kinematic Reconstruction of Calligraphic Traces from Shape Features

D Berio, FF Leymarie, R Plamondon

Proceedings of the International Conference on Pattern Recognition and Artificial Intelligence, pp 762-767, 2018

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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