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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Network Bending: Expressive Manipulation of Deep Generative Models

T Broad, FF Leymarie, M Grierson

10th International Conference on Artificial Intelligence in Music, Sound …, 2020

Adapting and Enhancing Evolutionary Art for Casual Creation.

S Colton, J McCormack, S Berns, E Petrovskaya, M Cook

EvoMUSART, International Conference on Computational Intelligence in Music, Sound, Art, 17-34, 2020

Interactive generation of calligraphic trajectories from Gaussian mixtures

D Berio, FF Leymarie, S Calinon

Mixture Models and Applications, 23-38, 2020

Amplifying The Uncanny

T Broad, FF Leymarie, M Grierson

Proceedings of the 8th Conference on Computation, Communication, Aesthetics …, 2020

Synthesising Knocking Sound Effects Using Conditional WaveGAN

A Barahona-Rıos, S Pauletto

17th Sound and Music Computing Conference, Online, 2020

Stylegan2 distillation for feed-forward image manipulation

Y Viazovetskyi, V Ivashkin, E Kashin

European conference on computer vision, 170-186, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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