top of page

Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks

M Akten, M Grierson

arXiv preprint arXiv:1612.04876, 2016

Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks

M Akten

Memory 9 (8), 1735-1780, 0

Autoencoding video frames

T Broad, M Grierson

Goldsmiths, 2016

Real-time interactive sequence generation and control with Recurrent Neural Network ensembles

M Akten, M Grierson

arXiv preprint arXiv:1612.04687, 2016

All watched over by machines of loving grace: Deepdream edition

M Akten

Gray Area Foundation for the Arts, San Francisco, CA, USA, in partnership with Google Research

Trends in organizing philosophies of game jams and game hackathons

A Fowler, G Lai, F Khosmood, R Hill

GJ Workshop. FDG2015, 2015

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page