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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Creativity Theatre for Demonstrable Computational Creativity

S Colton, J McCormack, M Cook, S Berns

International Conference on Computational Creativity (ICCC), 2020

A Grounded Analysis of Player-Described Board Game Immersion

T Farkas, S Wiseman, P Cairns, R Fiebrink

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020

Illuminating Super Mario Bros: quality-diversity within platformer level generation

O Withington

Proceedings of the 2020 Genetic and Evolutionary Computation Conference …, 2020

Bridging Generative Deep Learning and Computational Creativity

S Berns, S Colton

International Conference on Computational Creativity (ICCC), 2020

Perception of emotions in knocking sounds: An evaluation study

M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto

Sound and Music Computing Conference 2020, Torino, 24-26 June 2020, 2020

Rolling Horizon Co-evolution in Two-player General Video Game Playing

C Ringer, C Pacheco, GC Dobre, D Perez-Liebana

Proceedings of the AISB Symposium on AI & Games

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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