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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Virtual Creature Morphology‐A Review

G Lai, FF Leymarie, W Latham, T Arita, R Suzuki

Computer Graphics Forum 40 (2), 659-681, 2021

First experiments in the automatic generation of pseudo-profound pseudo-bullshit image titles

S Colton, S Berns, BP Ferrer

at AISB 2021 (CC2021), 7, 2021

Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression

M Akten

Goldsmiths, University of London, 2021

Generative Search Engines: Initial Experiments

S Colton, A Smith, S Berns, R Murdock, M Cook

Proceedings of the International Conference on Computational Creativity, 2021

Deep Meditations: Controlled navigation of latent space

M Akten, R Fiebrink, M Grierson

arXiv preprint arXiv:2003.00910, 2020

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

G Lai, W Latham, FF Leymarie

International Conference on the Foundations of Digital Games (FDG ’20), 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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