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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

D Berio, FF Leymarie, R Plamondon

18th Biennial Conference of the International Graphonomics Society (IGS). Gaeta, Italy 18-21 June 2017

Learning to see

M Akten

Memo Akten's Website, 2017

Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks

D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon

Proceedings of the 4th International Conference on Movement Computing, 1-8, 2017

Learning dynamic graffiti strokes with a compliant robot

D Berio, S Calinon, FF Leymarie

2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp 3981-3986, 2016

Light field completion using focal stack propagation

T Broad, M Grierson

ACM SIGGRAPH 2016 Posters, 54, 2016

Sequence generation with a physiologically plausible model of handwriting and Recurrent Mixture Density Networks

D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon

ICLR

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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