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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Kinematic Reconstruction of Calligraphic Traces from Shape Features

D Berio, FF Leymarie, R Plamondon

Proceedings of the International Conference on Pattern Recognition and Artificial Intelligence, pp 762-767, 2018

Expressive curve editing with the sigma lognormal model

D Berio, FF Leymarie, R Plamondon

Eurographics 2018 short papers, 033-036, 2018

Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks

T Broad, M Grierson

Leonardo 50 (4), 376-383, 2017

Dynamic graffiti stylisation with stochastic optimal control

D Berio, S Calinon, FF Leymarie

Proceedings of the 4th international conference on movement computing, 1-8, 2017

Generating calligraphic trajectories with model predictive control

D Berio, S Calinon, FF Leymarie

ACM, 2017

Mixed-initiative creative interfaces

S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computer Systems, pp 628-635, 2017

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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