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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise

FS Nicholls

Women in Historical and Archaeological Video Games 9, 269, 2022

The Effects of a Soundtrack on Board Game Player Experience

T Farkas, A Denisova, S Wiseman, R Fiebrink

CHI Conference on Human Factors in Computing Systems, 1-13, 2022

The Ethics of Creative AI

C Flick, K Worrall

The Language of Creative AI, 73-91, 2022

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

Revealing game dynamics via word embeddings of gameplay data

Y Rabii, M Cook

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 17, issue 1, pp 187-194, 2021

Two decades of game jams

G Lai, A Kultima, F Khosmood, J Pirker, A Fowler, I Vecchi, W Latham, ...

Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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