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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

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Game Audio, Creative Computing

Dr James Walker

Dr James Walker

Supervisor

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Game AI, Game Data, Creative Computing, Esports

Dr Oliver Withington

Dr Oliver Withington

iGGi Alum

Available for post-PhD position

Game AI, Creative Computing, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

The State of the Art in Procedural Audio

D Menexopoulos, P Pestana, J Reiss

Journal of the Audio Engineering Society, 826-848, 2023

Interactive Machine Learning for Generative Models

Junichi Shimizu, Ireti Olowe, Terence Broad, Gabriel Vigliensoni, Prashanth Thattai Ravikumar, Rebecca Fiebrink

NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 2023

Sonifying energy consumption using SpecSinGAN

S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec

Sound and Music Computing Conference, 2023

HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games.

S Cardinale, O Withington

EXAG@ AIIDE, 2023

Using video games to study the acquisition and performance of psychomotor skills

Ozan Vardal

University of York, 2023

Towards Mode Balancing of Generative Models via Diversity Weights

S Berns, S Colton, C Guckelsberger

arXiv preprint arXiv:2304.11961, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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