top of page

Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr William Smith

Dr William Smith

Supervisor

Creative Computing, Design & Development, Game AI, Player Research

Prof. Marian Ursu

Prof. Marian Ursu

Supervisor

Player Research, Creative Computing

Oliver Withington

Oliver Withington

iGGi PG Researcher

Available for post-PhD position

Game AI, Creative Computing, Design & Development

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Kyle Worrall

Dr Kyle Worrall

iGGi Alum

Available for post-PhD position

Game Audio, Creative Computing

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Kinematics reconstruction of static calligraphic traces from curvilinear shape features

D Berio, FF Leymarie, R Plamondon

The Lognormality Principle and its Applications in e-Security, e-Learning and e-Health, pp 237-268, 2021

Virtual Creature Morphology‐A Review

G Lai, FF Leymarie, W Latham, T Arita, R Suzuki

Computer Graphics Forum 40 (2), 659-681, 2021

First experiments in the automatic generation of pseudo-profound pseudo-bullshit image titles

S Colton, S Berns, BP Ferrer

at AISB 2021 (CC2021), 7, 2021

Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression

M Akten

Goldsmiths, University of London, 2021

Generative Search Engines: Initial Experiments

S Colton, A Smith, S Berns, R Murdock, M Cook

Proceedings of the International Conference on Computational Creativity, 2021

Deep Meditations: Controlled navigation of latent space

M Akten, R Fiebrink, M Grierson

arXiv preprint arXiv:2003.00910, 2020

Previous
Next
  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page