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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Nuria Peña Pérez

Dr Nuria Peña Pérez

iGGi Alum

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Applied Games

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

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Applied Games, Design & Development, Game Data

Dr Michael Saiger

Dr Michael Saiger

iGGi Alum

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Applied Games, Design & Development, Player Research

Philip Smith

Philip Smith

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

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Applied Games

Prasad Sandbhor

Prasad Sandbhor

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

MJ Saiger

Proceedings of the 22nd Annual ACM Interaction Design and Children, pp 756-759, 2023

Examining the influence of perceptual distraction on performance in a working memory game

M Frister, F McNab, P Cairns

OSF, 2023

Dissociating haptic feedback from physical assistance does not improve motor performance

E Ivanova, N Pena-Perez, J Eden, Y Yip, E Burdet

2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2023

‘The bandwidth comes and goes’: Gaming preferences, habits and attitudes in a persistent low mood population

L Helsby, J Iacovides, P Cairns

Proceedings of the 18th International Conference on the Foundations of …, 2023

Bimanual interaction in virtually and mechanically coupled tasks

NP Pérez

Queen Mary University of London, 2023

The need for the human-centred explanation for ML-based clinical decision support systems

Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli

2023 IEEE 11th International Conference on Healthcare Informatics (ICHI), 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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