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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Nuria Peña Pérez

Dr Nuria Peña Pérez

iGGi Alum

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Applied Games

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

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Applied Games, Design & Development, Game Data

Dr Michael Saiger

Dr Michael Saiger

iGGi Alum

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Applied Games, Design & Development, Player Research

Philip Smith

Philip Smith

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

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Applied Games

Prasad Sandbhor

Prasad Sandbhor

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Use of Technology in Brief Interventions

L Gega, MJ Saiger

Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification

M Croissant, M Frister, G Schofield, C McCall

International Journal of Human-Computer Interaction, 2024

The AI art school: A speculative design workshop

D Barrios-O'Neill, L O'Boyle, N Binyamini Ben Meir

The AI Art School, 2024

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan

2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)

Experience as a transformational practice

C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ...

InnovativePractice in Higher Education 6 (2), 1-26, 2024

A Vocabulary of Board Game Dynamics

J Kritz, G Xexéo

arXiv preprint arXiv:2403.10267

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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