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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Nuria Peña Pérez

Dr Nuria Peña Pérez

iGGi Alum

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Applied Games

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

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Applied Games, Design & Development, Game Data

Dr Michael Saiger

Dr Michael Saiger

iGGi Alum

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Applied Games, Design & Development, Player Research

Philip Smith

Philip Smith

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

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Applied Games

Prasad Sandbhor

Prasad Sandbhor

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?

A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman

Archives of Disease in Childhood 105 (Suppl 1), A174-A174, 2020

Evaluating virtual reality experiences through participant choices

M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ...

2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 747-755, 2020

Busy doing nothing? What do players do in idle games?

J Cutting, D Gundry, P Cairns

International journal of human-computer studies 122, 133-144, 2019

Exploring user motor behaviour in bimanual interactive video games

N Pena-Perez, L Tokarchuk, E Burdet, I Farkhatdinov

2019 IEEE Conference on Games (CoG), 1-7, 2019

A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues

O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ...

Frontiers in public health 7, 255, 2019

Validity threats in quantitative data collection with games: A narrative survey

D Gundry, S Deterding

Simulation & Gaming 50 (3), 302-328, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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