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Applied Games

How might we design and use games to support health, learning, work, and conduct scientific research? 


Project areas include:

  • Games for therapy and diagnosis, particularly in mental health

  • Analysis of game behaviours for research into human psychology

  • Games for understanding the impact of behaviours on the environment

iGGi >>> People <<< relevant to this Theme:

Dr Nuria Peña Pérez

Dr Nuria Peña Pérez

iGGi Alum

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Applied Games

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

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Applied Games, Creative Computing, Immersive Technology

Luiza Gossian

Luiza Gossian

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

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Applied Games, Design & Development, Game Data

Dr Michael Saiger

Dr Michael Saiger

iGGi Alum

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Applied Games, Design & Development, Player Research

Philip Smith

Philip Smith

iGGi PG Researcher

Available for placement

Applied Games, Design & Development

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

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Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

Pilar Zhang Qiu

Pilar Zhang Qiu

iGGi Alum

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Applied Games

Prasad Sandbhor

Prasad Sandbhor

iGGi PG Researcher

Available for post-PhD position

Applied Games, Design & Development

Filip Sroka

Filip Sroka

iGGi PG Researcher

Available for placement

Game AI, Applied Games, Immersive Technology

Prof. Alex Wade

Prof. Alex Wade

Supervisor

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Player Research, Applied Games, Creative Computing, Game Data, Esports

iGGi >>> Publications <<< relevant to this Theme:

Lateralization of impedance control in dynamic versus static bimanual tasks

N Pena-Perez, J Eden, I Farkhatdinov, E Burdet, A Takagi

44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC 2022), 2022

Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

D Gundry, S Deterding

CHI Conference on Human Factors in Computing Systems, 1-14, 2022

Designing Games to Collect Human-Subject Data

DE Gundry

University of York, 2022

Life on Wings: Relating to a Bird's Life in a City through a Board Game

P Sandbhor, P Bangal, D Aggarwal, RA Khot

Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-28, 2021

A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic

M Croissant, M Frister

Plos one 16 (12), e0261328, 2021

The impact of self-representation and consistency in collaborative virtual environments

T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan

Frontiers in Virtual Reality 2, 648601, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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