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How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability?
Project areas include:
Using alternative controllers and machine learning to enhance game accessibility
iGGi Alum + Supervisor
Supervisor
iGGi PG Researcher
J Kulik, J Beeston, P Cairns
The 16th International Conference on the Foundations of Digital Games (FDG …, 2021
S McDougall, I Reppa, J Kulik, A Taylor
Applied ergonomics 55, 156-172, 2016