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Accessibility

How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? 


Project areas include:

  • Using alternative controllers and machine learning to enhance game accessibility

iGGi >>> People <<< relevant to this Theme:

Dr Jen Beeston

Dr Jen Beeston

iGGi Alum + Supervisor

Accessibility

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Gavin Kearney

Dr Gavin Kearney

Supervisor

Accessibility, Applied Games, Game AI, Game Audio

Dr Anna Bramwell-Dicks

Dr Anna Bramwell-Dicks

Supervisor

Game Audio, Player Research, Design & Development, Applied Games, Accessibility

Dr Catherine Flick

Dr Catherine Flick

Supervisor

Accessibility, Applied Games, Player Research

Jozef Kulik

Jozef Kulik

iGGi PG Researcher

Accessibility

Prof. Paul Cairns

Prof. Paul Cairns

Supervisor

Applied Games, Player Research, Accessibility, Game Data

Dr Mona Jaber

Dr Mona Jaber

Applied Games, Game AI, Accessibility

Dr Sarah West

Dr Sarah West

Supervisor

Player Research, Accessibility, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

Grounded theory of accessible game development

J Kulik, J Beeston, P Cairns

The 16th International Conference on the Foundations of Digital Games (FDG …, 2021

What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts

S McDougall, I Reppa, J Kulik, A Taylor

Applied ergonomics 55, 156-172, 2016

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