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  • Rolling horizon evolutionary algorithms for general video game playing

    < Back Rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, S Devlin, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • Perceptions of Telepresence Robot Form

    < Back Perceptions of Telepresence Robot Form Link Author(s) AI Nordin, M Hudson, A Denisova, J Beeston Abstract More info TBA Link

  • " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

    < Back " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link

  • Nuffield Research Placement | iGGi PhD

    < Back Nuffield Research Placement IGGI was taking part for the first time in the Nuffield Research Placement scheme this year: IGGI PhD researchers were supervising keen A-level students from across the country so that the students could gain an insight into scientific research work. The supervision schemes lasted two weeks per student and took place over the summer. The students benefited from the exposure to complex problems, and their involvement in the respective project may very well give them a significant boost to their prospective university applications. One of the participating IGGI PhD Researchers, Michelangelo Conserva , reported: "It was a pleasure for me to take part in the project! During the first week I did a series of seminars to introduce the student to the relevant topics; whereas in the second week we did a project on generating synthetic faces using Generative Adversarial Networks. I personally believe that this is a great initiative that will increase diversity in the next generation of researchers and I am proud of my little contribution to it. I think that mixing online and in person meetings would be great but I understand that it was not possible this year." Another participant, Nuria Peña Pérez , provided the following feedback: "Participating in the Nuffield Research Placement scheme has been a very enriching experience. During this programme, I supervised an A-level student on a project related to my work. Before starting the project, we had several discussions about the objectives to be pursued, to which the student significantly contributed with their own ideas. The project lasted two weeks, during which the student worked hard on the development of a video game for rehabilitation, a process that allowed the student to improve their technical skills while I gained supervising experience. This programme has therefore greatly benefited both of us.I think that through the Nuffield programme students can get practical experience in research topics that might otherwise be not necessarily accessible outside of academic environments or programmes. This benefits both academia, through the incorporation of external feedback and the possibility of improving communication, and students who can develop their technical and research skills and see if they enjoy these topics before committing to specific programmes. Unfortunately, this year the program took place online, which was not a problem for the project I suggested, but I can imagine many disciplines would benefit from in-person collaborations as this would give students access to physical research labs and their equipment." IGGI is planning to take part again in next year's round which will most likely be conducted in person or in a blended format. Read here to learn more about Nuffield and the Research Placement scheme. Previous 9 Oct 2021 Next

  • NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

    < Back NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks Link Author(s) A Barahona-Rios, T Collins Abstract More info TBA Link

  • Evolving UCT alternatives for general video game playing

    < Back Evolving UCT alternatives for general video game playing Link Author(s) I Bravi Abstract More info TBA Link

  • You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

    < Back You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism Link Author(s) M Hosseini, P Hosseini Abstract More info TBA Link

  • Radical Alternate Futurescoping: Solarpunk versus Grimdark

    < Back Radical Alternate Futurescoping: Solarpunk versus Grimdark Link Author(s) P Sandbhor, S Masters Abstract More info TBA Link

  • “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

    < Back “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games Link Author(s) C Foch, B Kirman Abstract More info TBA Link

  • Accessibility | iGGi PhD

    < Back Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Project areas include: Using alternative controllers and machine learning to enhance game accessibility << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Jen Beeston iGGi Alum + Supervisor Accessibility Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Catherine Flick Supervisor Accessibility, Applied Games, Player Research Read More Nicole Levermore Alumni Liaison Design & Development, Immersive Technology, Accessibility, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Callum Deery iGGi Alum Design & Development, Player Research, Accessibility Read More Dr Jozef Kulik iGGi Alum Accessibility, Player Research Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio J Kulik, P Cairns 2023 IEEE Conference on Games (CoG), 1-8, 2023 Dr Jozef Kulik View Details Grounded theory of accessible game development J Kulik, J Beeston, P Cairns The 16th International Conference on the Foundations of Digital Games (FDG …, 2021 Dr Jozef Kulik View Details What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts S McDougall, I Reppa, J Kulik, A Taylor Applied ergonomics 55, 156-172, 2016 Dr Jozef Kulik View Details Load More iGGi Publications for this Theme Previous Next

  • CueTip: An Interactive and Explainable Physics-aware Pool Assistant

    < Back CueTip: An Interactive and Explainable Physics-aware Pool Assistant Link Author(s) S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr Abstract More info TBA Link

  • Computational models for the analysis and synthesis of graffiti tag strokes

    < Back Computational models for the analysis and synthesis of graffiti tag strokes Link Author(s) D Berio, FF Leymarie Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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