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- Interactive machine learning for more expressive game interactions
< Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link
- "I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games
< Back "I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Digital Catapult
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Digital Catapult
- Creativity Theatre for Demonstrable Computational Creativity
< Back Creativity Theatre for Demonstrable Computational Creativity Link Author(s) S Colton, J McCormack, M Cook, S Berns Abstract More info TBA Link
- Adapting a world model for trajectory following in a 3d game
< Back Adapting a world model for trajectory following in a 3d game Link Author(s) M Tot, S Ishida, A Lemkhenter, D Bignell, P Choudhury, C Lovett, ... Abstract More info TBA Link
- Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications
< Back Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications Link Author(s) LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ... Abstract More info TBA Link
- Not Very Effective: Validity Issues of the Effectance in Games Scale
< Back Not Very Effective: Validity Issues of the Effectance in Games Scale Link Author(s) N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding Abstract More info TBA Link
- Co-Designing Fashion with AI: A Small-Data Approach to Generative Garment Design
< Back Co-Designing Fashion with AI: A Small-Data Approach to Generative Garment Design Link Author(s) Ina Hrešć, Terence Broad Abstract More info TBA Link
- Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting
< Back Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting Link Author(s) I Bravi Abstract More info TBA Link
- Active Divergence with Generative Deep Learning--A Survey and Taxonomy
< Back Active Divergence with Generative Deep Learning--A Survey and Taxonomy Link Author(s) T Broad, S Berns, S Colton, M Grierson Abstract More info TBA Link
- Eudaimonia in Digital Games
< Back Eudaimonia in Digital Games Link Author(s) T Cole, A Denisova, J Iacovides Abstract More info TBA Link
- Action Selection in the Creative Systems Framework
< Back Action Selection in the Creative Systems Framework Link Author(s) S Linkola, C Guckelsberger, A Kantosalo Abstract More info TBA Link


