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- Active Divergence with Generative Deep Learning--A Survey and Taxonomy
< Back Active Divergence with Generative Deep Learning--A Survey and Taxonomy Link Author(s) T Broad, S Berns, S Colton, M Grierson Abstract More info TBA Link
- Evolving game-specific UCB alternatives for general video game playing
< Back Evolving game-specific UCB alternatives for general video game playing Link Author(s) I Bravi, A Khalifa, C Holmgard, J Togelius Abstract More info TBA Link
- CBT Clinics
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. CBT Clinics
- How do video games affect mental health? A narrative review of 13 proposed mechanisms
< Back How do video games affect mental health? A narrative review of 13 proposed mechanisms Link Author(s) N Ballou, T Hakman, M Vuorre, K Magnusson, AK Przybylski Abstract More info TBA Link
- Goldsmiths, University of London (Goldsmiths) | iGGi PhD
< Back iGGi Goldsmiths is located in New Cross, South East London, five miles from central London. iGGi is a consortium of four universities or sites: the University of York (York), Queen Mary University of London (QMUL), Goldsmiths, University of London (Goldsmiths), and the University of Essex (Essex). iGGi received funding in two phases: “iGGi 1” funded the first five cohorts of researchers across York, QMUL, Goldsmiths, and Essex and PGR intake spans from 2014 to 2018; “iGGi 2” started in 2019 with funding for a further five cohorts, this time only at York and QMUL. Due to either placement-related interruption of studies and/or switching to part-time studies, some of the "Goldsmiths iGGis" from the iGGi 1 funding round are still in the process of completing their PhD work. Goldsmiths is therefore still listed here as an active iGGi site, even though future iGGi main events such as the iGGi Conference and the iGGi Game Jam will take place at one of the iGGi 2 sites, i.e., either York or QMUL. iGGi Goldsmiths is part of Goldsmiths' Computing Department . You can find the Goldsmiths campus map in the gallery below. Goldsmiths, University of London (Goldsmiths) iGGi Goldmiths Gallery Main Building, Goldsmiths Campus Map, Goldsmiths Ben Pimlott Building, Goldsmiths Previous Next
- House of Commons
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. House of Commons
- University of York (UoY) | iGGi PhD
< Back iGGi York is located just outside the City of York's centre, on University of York's East Campus. The Computer Science building (where our iGGi offices are) is located by the Lake. Please see map of the campus . How to reach the campus Details of how to reach the campus can be found on UoY web page Transport, maps and parkings . See also the information provided below. Arriving by car There is parking on Campus East. Please note that car parks are pay and display. The postcode for Campus East is YO10 5GY The nearest car parks to the venue are on Kimberlow Lane. Please see pay and display parking for location of the three car parks. There are usually plenty of spaces available. (Please note that when you view the map it automatically shows Campus West which also has a lake. You will need to swipe the map to the left to see Campus East). You will approach the car parks on Kimberlow Lane via Field Lane or Hull Road depending on which direction you are travelling from. (Please note that Lakeside Way is closed to traffic). When you view the map, the meeting and conference venue is near the small lake, which is named ‘Lake’ on the map and is just off Lakeside Way. Public Transport from York Train Station If you wish to use public transport from the hotel and/or from York Station to the campus, please see Map of York and campus Bus routes 66 and 67 go near the hotel and station and to the campus. You should alight at University of York, Campus East Coach Stop (see Field Lane on the map). Route 66 bus timetable & Timetable Route 67 bus timetable After getting off the bus, walk down the slope towards the lake. University of York (UoY) iGGi University of York Gallery Computer Science Building - University of York, Campus East Ron Cooke Hub - University of York, Campus East Piazza Building - University of York, Campus East Map of Campus East, University of York Previous Next
- ETHER: Aligning Emergent Communication for Hindsight Experience Replay
< Back ETHER: Aligning Emergent Communication for Hindsight Experience Replay Link Author(s) Kevin Denamganaï, Daniel Hernandez, Ozan Vardal, Sondess Missaoui, James Alfred Walker Abstract More info TBA Link
- Virtual Creature Morphology‐A Review
< Back Virtual Creature Morphology‐A Review Link Author(s) G Lai, FF Leymarie, W Latham, T Arita, R Suzuki Abstract More info TBA Link
- The lived experience of Internet Gaming Disorder: core symptoms, antecedents and consequences as based on a qualitative analysis of Reddit posts.
< Back The lived experience of Internet Gaming Disorder: core symptoms, antecedents and consequences as based on a qualitative analysis of Reddit posts. Link Author(s) E Petrovskaya Abstract More info TBA Link
- Immersive Technology | iGGi PhD
< Back Immersive Technology How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games? Project areas include: Generating 3D game assets from 2D images Using machine learning to enhance interaction with virtual characters in games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Dr Cristina Dobre iGGi Alum Game AI, Immersive Technology Read More Dr Ildar Farkhatdinov Supervisor Design & Development, Game AI, Immersive Technology, Player Research Read More Dr Miles Hansard Supervisor Game AI, Immersive Technology, Design & Development, Game Data Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Dr Abi Evans Supervisor Design & Development, Immersive Technology, Player Research Read More Luke Farrar iGGi Alum Immersive Technology Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Yul HR Kang Supervisor Game AI, Player Research, Creative Computing, Immersive Technology Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Prototyping by Moving for Virtual Reality N Plant, C Hilton, CG Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, ... 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) Dr Carlos Gonzalez Diaz View Details The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility JAD Gardner, E Kashin, B Egger, WAP Smith European Conference on Computer Vision, 126-143, 2024 James Gardner Evgenii Kashin View Details Embodied, in-medium design of VR game motion controls using interactive supervised learning C Gonzalez Diaz University of York, 2023 Dr Carlos Gonzalez Diaz View Details Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings C Gonzalez Diaz, J Tang, A Sarkar, S Rintel 2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022 Dr Carlos Gonzalez Diaz View Details InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ... Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021 Dr Carlos Gonzalez Diaz View Details Interactive Machine Learning for Embodied Interaction Design: A tool and methodology N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021 Dr Carlos Gonzalez Diaz View Details Load More iGGi Publications for this Theme Previous Next
- How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
< Back How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online Link Author(s) F Smith Nicholls, M Cook Abstract More info TBA Link



