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- The design of a clicker game for text labelling
< Back The design of a clicker game for text labelling Link Author(s) C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link
- “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.
< Back “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. Link Author(s) C Foch, B Kirman Abstract More info TBA Link
- Rinascimento: Playing Splendor-Like Games With Event-Value Functions
< Back Rinascimento: Playing Splendor-Like Games With Event-Value Functions Link Author(s) I Bravi, S Lucas Abstract More info TBA Link
- Population seeding techniques for rolling horizon evolution in general video game playing
< Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Trace it like you believe it: Time-continuous believability prediction
< Back Trace it like you believe it: Time-continuous believability prediction Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link
- Nirit Binyamini Ben-Meir wins Best Paper Award at DIS25 | iGGi PhD
< Back Nirit Binyamini Ben-Meir wins Best Paper Award at DIS25 Nirit Binyamini Ben Meir 's paper “Domestic Cultures of Plant Care: A Moss Terrarium Probe”, was awarded Best Paper at the ACM Designing Interactive Systems Conference (DIS) 2025 . The work was lauded particularly for its originality, methodological rigour and its potential impact on the field of interactive systems. Here is the paper abstract: Houseplants are increasingly being used as part of interactive systems that aim to foster pro-environmental concern and awareness of more-than-human life. Yet such interventions rely on conflicting and untested assumptions about how people relate to houseplants. We therefore studied domestic plant care in 11 purposefully sampled households, applying a sensor-equipped moss terrarium as a living ‘thing ethnography’ probe, supplemented with semi-structured interviews. We find that social and intergenerational cultures of plant care inform people's individual concern and accountability through constituents and mechanisms like gift-giving, signaling, knowledge transfer, or joint practical care. We identify five domestic cultures of plant care in our sample, each of which frames plants differently and leads to different practical approaches to plant care. We propose design considerations that emphasise enculturation and shared care over individual behaviour change and reframe houseplants from decorative objects into living household members. You can access the full paper here . DIS25 took place 05-09 July in Madeira (Portugal). Nirit described the conference experience as very valuable, and enjoyed receiving some very useful feedback about her talk from the audience, making new connections as well as exploring its setting at Madeira Islands. Link to QMUL News article Previous 8 Jul 2025 Next
- The 2018 Hanabi competition
< Back The 2018 Hanabi competition Link Author(s) J Walton-Rivers, PR Williams, R Bartle Abstract More info TBA Link
- Coupled Kuramoto oscillator-based control laws for both formation and obstacle avoidance control of two-wheeled mobile robots
< Back Coupled Kuramoto oscillator-based control laws for both formation and obstacle avoidance control of two-wheeled mobile robots Link Author(s) K Denamganai, T Nakamura, N Hara, K Konishi Abstract More info TBA Link
- Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents
< Back Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents Link Author(s) D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan Abstract More info TBA Link
- Validation and Prioritization of Design Options for Accessible Player Experiences
< Back Validation and Prioritization of Design Options for Accessible Player Experiences Link Author(s) C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven Abstract More info TBA Link
- Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets
< Back Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets Link Author(s) G Lai, I Vecchi Abstract More info TBA Link
- Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools
< Back Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools Link Author(s) E Tan, AL Cox Abstract More info TBA Link


