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- The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures
< Back The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures Link Author(s) D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ... Abstract More info TBA Link
- Task Relabelling for Multi-task Transfer using Successor Features
< Back Task Relabelling for Multi-task Transfer using Successor Features Link Author(s) M Balla, D Perez-Liebana Abstract More info TBA Link
- iGGi Con 2025 Successfully Concluded! | iGGi PhD
< Back iGGi Con 2025 Successfully Concluded! iGGi Con 2025 successfully concluded yesterday. Over the last 10 years, iGGi Con has firmly established itself as an annual showcases of the UK's latest advancements in games research and as a networking platform that connects individuals from industry and academia who are working in games. The iGGi Con 2025 took place at the Ron Cooke Hub on the University of York's Campus East. The event stretched over two days and comprised 13 talks, 3 keynotes, 1 panel, 1 workshop, 2 buzz talk sessions, 24 posters and plenty of coffee breaks during which attendees could engage with each other. We were excited to see so many of our industry partners present, as well as members of the increasingly large group of iGGi Alumni who shared their experience of "life after a PhD". We're already looking forward to next year's iGGi Con, also branded BiGGi Con ! BiGGi Con will be special in that it will quite likely be the last of its kind but we'd therefore envisage it to be larger and sparklier than ever! So make sure you SAFE THE DATE >>> 16-17 September 2026 <<< This time, we'll be back at the capital city >>> at Queen Mary University London <<< Can't wait to see you there! Previous 12 Sept 2025 Next
- 'Did you hear that?' Learning to play video games from audio cues
< Back 'Did you hear that?' Learning to play video games from audio cues Link Author(s) RD Gaina, M Stephenson Abstract More info TBA Link
- Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games
< Back Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link
- Disability tax in gacha games: the social cost of hidden expenses.
< Back Disability tax in gacha games: the social cost of hidden expenses. Link Author(s) C Deery, F Foffano Abstract More info TBA Link
- GameSparks: Amazon
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. GameSparks: Amazon
- iGGi 2021 CON | iGGi PhD
< Back iGGi 2021 CON The iGGi 2021 Conference concluded last week and we look back on two days that were fully packed with Talks Keynotes Panels Workshops the customary iGGi Buzz Talks knowledge exchange + networking and not to forget, a much-needed dose of socialising + fun If you've missed some or (hopefully not) all of it - we've compiled selected recordings, so that you can catch up via YouTube at your own leisure. A MASSIVE THANK YOU to the team of conference organisers: Nick Ballou , Timea Farkas , Dan Gomme , Joe Hesketh , Bobby Khaleque , Charlie Ringer , Michael Saiger , Evelyn Tan , Marko Tot , Kyle Worrall - this could not have happened without your dedication, effort, and creative input!This year's IGGI 2021 CON took place online on gather.town : with customisable avatars and an engaging conference map it felt like the next best option to an in-person event. Having said that, we can't wait to run IGGI 2022 as a face-to-face experience again, and we are very much hoping to see you there!! Previous 17 Sept 2021 Next
- Tactile Entertainment
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Tactile Entertainment
- Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players
< Back Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players Link Author(s) N Ballou, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link
- Game Data
iGGi PhD Projects - listing iGGi PhD Projects 2023 Game Data This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Game Data Building Player Profiles in Mobile Monetisation: A Machine Learning Approach This project aims to use machine learning techniques to segment and profile mobile gamers in terms of their in-game spending. Price Game Data Duration David Zendle Read More Game Data Understanding ongoing mental states using video games: applications to mental health research. This project will use a combination of neuroscience and advanced data analysis methods to examine the link between video game play and the brain. We will use a combination of cutting-edge data analytic techniques applied to large, existing video game telemetry datasets and neuroimaging experiments designed to measure changes in ongoing mental states while people play simple video games. Price Game Data Duration Alex Wade Read More Load More
- Design and Development
iGGi PhD Projects - listing iGGi PhD Projects 2023 Design and Development This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Design and Development Realistic physical interaction of 3D point cloud objects This project will investigate geometric and machine learning approaches to developing 3D game assets. Price Design and Development Duration Miles Hansard, Changjae Oh Read More Load More







