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  • System and method for training a machine learning model

    < Back System and method for training a machine learning model Link Author(s) R Spick, G Moss, T Bradley, PV Amadori Abstract More info TBA Link

  • Tackling sparse rewards in real-time games with statistical forward planning methods

    < Back Tackling sparse rewards in real-time games with statistical forward planning methods Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

    < Back NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks Link Author(s) A Barahona-Rios, T Collins Abstract More info TBA Link

  • Falmouth University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Falmouth University

  • Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players

    < Back Perceived value of video games, but not hours played, predicts mental well-being in adult Nintendo players Link Author(s) N Ballou, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link

  • Design & Development | iGGi PhD

    < Back Design & Development How might we advance game-making with new design and development insights, methods, tools, and techniques? Project areas include: Integrating the physical and the digital in games Co-designing games with players who lack technical expertise Designing and understanding the impact of persuasive games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Toby Best iGGi PG Researcher Available for placement Game AI, Design & Development, Player Research Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Tom Cole iGGi Alum + Supervisor Game AI, Design & Development Read More Prof. Richard Bartle Supervisor Design & Development, Game AI, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Dr Terence Broad iGGi Alum Available for post-PhD position Creative Computing, Design & Development Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Towards an Ontology of Wargame Design L Ouriques, CE Barbosa, J Kritz, G Xexéo IEEE Access, vol. 13 Joshua Kritz View Details When 1+ 1 does not equal 2: Synergy in games Joshua Kritz, Raluca Gaina arXiv preprint arXiv:2502.10304 Joshua Kritz View Details "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews L Winter, L Helsby, D Zendle CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Article No.: 1036, Pages 1 - 16 Lauren Winter Laura Helsby View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Florence Smith Nicholls View Details Using Virtual Reality to Investigate the Influence of Sleep Deprivation on In-the-Moment Arousal During Exposure to Prolonged Threats E Sullivan, C McCall, LM Henderson, M Croissant, G Schofield, S Cairney JOURNAL OF SLEEP RESEARCH 33, 2024 Dr Maximilian Croissant View Details Load More iGGi Publications for this Theme Previous Next

  • Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

    < Back Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds Link Author(s) A Barahona, S Pauletto Abstract More info TBA Link

  • Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games

    < Back Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games Link Author(s) J Walton-Rivers, E Longford, D Gomme, R Bartle, M Gardner Abstract More info TBA Link

  • Mixed-initiative creative interfaces

    < Back Mixed-initiative creative interfaces Link Author(s) S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ... Abstract More info TBA Link

  • Novelty Optimisation | iGGi PhD

    Novelty Optimisation Theme Creative Computing Project proposed & supervised by Jeremy Gow, Sebastian Deterding To discuss whether this project could become your PhD proposal please email: jeremy.gow@qmul.ac.uk < Back Novelty Optimisation Project proposal abstract: New levels, new characters, new items, new opponents: Novelty is a major game feature stoking sustained player curiosity and interest. Too much repetition, and players get bored. But is there such a thing as too much novelty? Games already do automatic difficulty balancing – finding just the right level of challenge. Can we do the same for novelty – identify and automatically balance the right amount of novel content we serve to players? This project would benefit from a computational methods background, such as computational psychology, cognitive science, machine learning, or procedural content generation, and an interest in player psychology. Supervisor: Jeremy Gow , Sebastian Deterding Based at:

  • Rolling Horizon Co-evolution in Two-player General Video Game Playing

    < Back Rolling Horizon Co-evolution in Two-player General Video Game Playing Link Author(s) C Ringer, C Pacheco, GC Dobre, D Perez-Liebana Abstract More info TBA Link

  • Splash Damage

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Splash Damage

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