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- Automatic Evaluation of Tabletop Games | iGGi PhD
Automatic Evaluation of Tabletop Games Theme Game AI Project proposed & supervised by Diego Pérez-Liébana To discuss whether this project could become your PhD proposal please email: diego.perez@qmul.ac.uk < Back Automatic Evaluation of Tabletop Games Project proposal abstract: Modern Tabletop games are complex environments that combine multiple components: cards, tokens, boards, mechanics and rules. The amount, type and parameter values for each of these components affect the playability and balance of the game, influencing how the game is perceived by players and what strategies are better to win. This project proposal aims to research and develop methods to accurately evaluate the impact of each of these components in different aspects of gameplay, such as dominant strategies and game balance. In particular, the focus is set in large and complex games where it is computationally unaffordable to evaluate old or new content by playing the full game. The outcome of this project can lead not only to advance the state of the art in automatic evaluation techniques for existing games, but also to evaluate the impact of new components or mechanics in a game in development. Supervisor: Diego Pérez-Liébana Based at:
- Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration
< Back Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration Link Author(s) A Smith, S Colton Abstract More info TBA Link
- Real-time interactive sequence generation and control with Recurrent Neural Network ensembles
< Back Real-time interactive sequence generation and control with Recurrent Neural Network ensembles Link Author(s) M Akten, M Grierson Abstract More info TBA Link
- The Ethics of Creative AI
< Back The Ethics of Creative AI Link Author(s) C Flick, K Worrall Abstract More info TBA Link
- Thinking and doing: Challenge, agency, and the eudaimonic experience in video games
< Back Thinking and doing: Challenge, agency, and the eudaimonic experience in video games Link Author(s) T Cole, M Gillies Abstract More info TBA Link
- POD/Post-anthropocentric design: World Oceans Day 2022
< Back POD/Post-anthropocentric design: World Oceans Day 2022 Link Author(s) D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Abstract More info TBA Link
- RenCon Report: Cue-Free Express & Pedal
< Back RenCon Report: Cue-Free Express & Pedal Link Author(s) K Worrall, T Collins Abstract More info TBA Link
- Compressing and Comparing the Generative Spaces of Procedural Content Generators
< Back Compressing and Comparing the Generative Spaces of Procedural Content Generators Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- LLM-based Program Search for Games
< Back LLM-based Program Search for Games Link Author(s) M Eberhardinger, D Cakmak, A Dockhorn, RD Gaina, J Goodman, ... Abstract More info TBA Link
- Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
< Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract More info TBA Link
- IGDA
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. IGDA
- The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique.
< Back The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique. Link Author(s) A Pailhes, S Kumari, G Kuhn Abstract More info TBA Link



