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- “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games
< Back “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games Link Author(s) C Foch, B Kirman Abstract More info TBA Link
- G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?
< Back G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues? Link Author(s) A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman Abstract More info TBA Link
- MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay
< Back MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay Link Author(s) C Guerrero-Romero, D Perez-Liebana Abstract More info TBA Link
- Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force.
< Back Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force. Link Author(s) JM Cunha, S Harmon, C Guckelsberger, A Kantosalo, PM Bodily, K Grace Abstract More info TBA Link
- Autistica
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Autistica
- Autoencoding video frames
< Back Autoencoding video frames Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour
< Back Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour Link Author(s) J Walton-Rivers Abstract More info TBA Link
- Artistic Sketching for Expressive Coding
< Back Artistic Sketching for Expressive Coding Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Measuring the experience of playing self-paced games
< Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link
- A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic
< Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link
- Automatic Game Tuning for Strategic Diversity
< Back Automatic Game Tuning for Strategic Diversity Link Author(s) Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz Abstract More info TBA Link
- Development of the Brief Open Research Survey (BORS) to measure awareness and uptake of Open Research practices
< Back Development of the Brief Open Research Survey (BORS) to measure awareness and uptake of Open Research practices Link Author(s) Emma Norris, Kait Clark, Marcus Munafo, Nick Ballou, et al Abstract More info TBA Link


