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- Frontiers of GVGAI Planning
< Back Frontiers of GVGAI Planning Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link
- Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game
< Back Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game Link Author(s) J Goodman, S Lucas Abstract More info TBA Link
- From Code to Play: Benchmarking Program Search for Games Using Large Language Models
< Back From Code to Play: Benchmarking Program Search for Games Using Large Language Models Link Author(s) M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ... Abstract More info TBA Link
- Game AI
iGGi PhD Projects - listing iGGi PhD Projects 2023 Game AI This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Game AI Automatic Evaluation of Tabletop Games This project proposal aims to research and develop methods to accurately evaluate the impact of modern Tabletop Games components in different aspects of gameplay. Price Game AI Duration Diego Pérez-Liébana Read More Game AI Principled and Scalable Exploration Techniques for Reinforcement Learning In this project, you will develop principled and scalable exploration techniques based on reducing model uncertainty. Price Game AI Duration Paulo Rauber Read More Game AI Evolving Perception for Game Agents This project will investigate game agents in open world games which evolve their senses and world representation alongside learning what actions to take in each state. We will evolve game agents with highly alien behaviours which nevertheless have high fitness in the open world environment, while investigating important scientific questions about how senses and world representations evolved in humans. Price Game AI Duration Alex Wade, Peter Cowling Read More Load More
- iGGi at Develop:Brighton 2026 | iGGi PhD
< Back iGGi at Develop:Brighton 2026 One could almost call it tradition by now: iGGi attending Develop: Brighton with over 20 of its PG Researchers and members of Staff and running a stand on the conference's Expo floor. And as in the past five years, we had a fabulous and productive time. We are therefore a little sad to note that at least regarding our presence at the Develop Expo, this may have been our last for the foreseeable future. We would like to thank all of those who passed by our stand, especially where they took time to speak to one or more of our team. We embraced conversations of all kinds: many visitors were still not aware that such a vast body of academic games research exists in the UK and we love everyone to spread the word. Some were already working as (or looking to become) researchers themselves, others were interested in a potential knowledge exchange or opportunity to hire, and many were simply just curious. The atmosphere felt perculiarly quiet this year. The ongoing uncertainty on the job market - in large parts attributed to "the AI takeover" - has left its mark. However, we think there is very good reason to remain positive and consider times of economic downturn as an opportunity, a break we should all welcome in order to re-consider our present strategies, to draw wisdome from lessons learned, and to embark on exciting journeys in new, as yet unexplored directions. And iGGi is certainly always investigating those, as our tagline correctly suggests: "Your Future in Games Research"! Displays at the iGGi Stand during the Develop Expo 2026 Displays at our stand this year included: Tafl Champions by Gritstone Games - a showcase of Tamsin Isaac 's Knowledge Exchange with the company "PidgeyPost: A Gamified Maze Task for Online Experimental Research in Second Language Acquisition" by Steph Carter Exploring Human Behaviour in Social Virtual Reality by Karl Clarke "Detachment Undone", a not too serious Serious Game by Luiza Gossian "What We Can Learn about the Human Brain through Tetris" by Nicole Levermore An invitation for Indie Devs of Narrative Games to participate in a focus-study by Alex Flint Our this year's showcase video and " iGGi @ Develop " lookup We may not be back with a stand, but we will definitely be back next year with our people - see you again in 2027, Brighton! Previous 17 Jul 2026 Next
- PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
< Back PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Link Author(s) M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ... Abstract More info TBA Link
- The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
< Back The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
< Back Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals Link Author(s) N Ballou, VR Warriar, S Deterding Abstract More info TBA Link
- Generative design in Minecraft: Chronicle challenge
< Back Generative design in Minecraft: Chronicle challenge Link Author(s) C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius Abstract More info TBA Link
- UKRN Local Network Lead Guidebook
< Back UKRN Local Network Lead Guidebook Link Author(s) UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ... Abstract More info TBA Link
- Visualising Generative Spaces Using Convolutional Neural Network Embeddings
< Back Visualising Generative Spaces Using Convolutional Neural Network Embeddings Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- Live Link's Awakening of a Humorous Real-Time Character
< Back Live Link's Awakening of a Humorous Real-Time Character Link Author(s) Thomas Kiderle, Jauwairia Nasir, Georgiana Cristina Dobre, Carlos González Díaz, Elisabeth André, Hannes Ritschel Abstract More info TBA Link



