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- Evolving UCT alternatives for general video game playing
< Back Evolving UCT alternatives for general video game playing Link Author(s) I Bravi Abstract More info TBA Link
- CBT Clinics
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. CBT Clinics
- Player Research Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Player Research Limited
- The Ethics of Creative AI
< Back The Ethics of Creative AI Link Author(s) C Flick, K Worrall Abstract More info TBA Link
- Lessons from testing an evolutionary automated game balancer in industry
< Back Lessons from testing an evolutionary automated game balancer in industry Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Mind the gap: Distributed practice enhances performance in a MOBA game
< Back Mind the gap: Distributed practice enhances performance in a MOBA game Link Author(s) O Vardal, V Bonometti, A Drachen, A Wade, T Stafford Abstract More info TBA Link
- Playing with evolution
< Back Playing with evolution Link Author(s) RD Gaina Abstract More info TBA Link
- Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting
< Back Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting Link Author(s) I Bravi Abstract More info TBA Link
- On the Machine Condition and its Creative Expression.
< Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link
- iGGi @ Develop:Brighton - featuring Joe Hesketh | iGGi PhD
< Back iGGi @ Develop:Brighton - featuring Joe Hesketh An iGGi delegation of six PhD Researchers (comprising Timea Farkas , Charline Foch , Joseph Hesketh , Jozef Kulik, Cristiana Pacheco , Elena Petrovskaya ) will attend this year's Develop:Brighton conference. Europe's leading game dev conference has in large parts returned to its "in-person" format which drew over 2,500 attendees including around 1,200 companies in 2019. The event is spread over three days starting on Tuesday 26 October. The Expo runs on days 2 and 3 - Wednesday 27 and Thursday 28. DON'T MISS: iGGi PhD Researcher Joseph Hesketh 's talk on "How To Support Learning in Multiplayer Games" - Thursday 28 October, 16:00-16:45, Develop:Brighton " Design " track It is not too late to register: http://www.developconference.com/ Previous 18 Oct 2021 Next
- Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems
< Back Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems Link Author(s) M Croissant Abstract More info TBA Link
- Not Very Effective: Validity Issues of the Effectance in Games Scale
< Back Not Very Effective: Validity Issues of the Effectance in Games Scale Link Author(s) N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding Abstract More info TBA Link




