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  • Accessibility | iGGi PhD

    < Back Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Project areas include: Using alternative controllers and machine learning to enhance game accessibility << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Jen Beeston iGGi Alum + Supervisor Accessibility Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Catherine Flick Supervisor Accessibility, Applied Games, Player Research Read More Nicole Levermore Alumni Liaison Design & Development, Immersive Technology, Accessibility, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Callum Deery iGGi Alum Design & Development, Player Research, Accessibility Read More Dr Jozef Kulik iGGi Alum Accessibility, Player Research Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio J Kulik, P Cairns 2023 IEEE Conference on Games (CoG), 1-8, 2023 Dr Jozef Kulik View Details Grounded theory of accessible game development J Kulik, J Beeston, P Cairns The 16th International Conference on the Foundations of Digital Games (FDG …, 2021 Dr Jozef Kulik View Details What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts S McDougall, I Reppa, J Kulik, A Taylor Applied ergonomics 55, 156-172, 2016 Dr Jozef Kulik View Details Load More iGGi Publications for this Theme Previous Next

  • Design and Development

    iGGi PhD Projects - listing iGGi PhD Projects 2023 Design and Development This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Design and Development Realistic physical interaction of 3D point cloud objects This project will investigate geometric and machine learning approaches to developing 3D game assets. Price Design and Development Duration Miles Hansard, Changjae Oh Read More Load More

  • University of York (UoY) | iGGi PhD

    < Back iGGi York is located just outside the City of York's centre, on University of York's East Campus. The Computer Science building (where our iGGi offices are) is located by the Lake. Please see map of the campus . How to reach the campus Details of how to reach the campus can be found on UoY web page Transport, maps and parkings . See also the information provided below. Arriving by car There is parking on Campus East. Please note that car parks are pay and display. The postcode for Campus East is YO10 5GY The nearest car parks to the venue are on Kimberlow Lane. Please see pay and display parking for location of the three car parks. There are usually plenty of spaces available. (Please note that when you view the map it automatically shows Campus West which also has a lake. You will need to swipe the map to the left to see Campus East). You will approach the car parks on Kimberlow Lane via Field Lane or Hull Road depending on which direction you are travelling from. (Please note that Lakeside Way is closed to traffic). When you view the map, the meeting and conference venue is near the small lake, which is named ‘Lake’ on the map and is just off Lakeside Way. Public Transport from York Train Station If you wish to use public transport from the hotel and/or from York Station to the campus, please see Map of York and campus Bus routes 66 and 67 go near the hotel and station and to the campus. You should alight at University of York, Campus East Coach Stop (see Field Lane on the map). Route 66 bus timetable & Timetable Route 67 bus timetable After getting off the bus, walk down the slope towards the lake. University of York (UoY) iGGi University of York Gallery Computer Science Building - University of York, Campus East Ron Cooke Hub - University of York, Campus East Piazza Building - University of York, Campus East Map of Campus East, University of York Previous Next

  • iGGi conference 2021 | iGGi PhD

    < Back iGGi conference 2021 Mark the date for our next IGGI Conference: 08 - 09 September 2021 PhD students discuss and showcase their research into new technologies and directions for games.Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Click for Tickets and more info here - coming soon Previous 8 Jul 2021 Next

  • Themes (All) | iGGi PhD

    Themes (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi Themes Game AI How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? Design & Development How might we advance game-making with new design and development insights, methods, tools, and techniques? Immersive Technology How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games? Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Esports How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Creative Computing How can AI tools enhance the creative process of (human) game creatives? Player Research How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Game Data How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?

  • Electronic Arts (EA)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Electronic Arts (EA)

  • Mark the Date! iGGi Con 2024 - 11+12 Sep | iGGi PhD

    < Back Mark the Date! iGGi Con 2024 - 11+12 Sep The iGGi Conference is the annual showcase of our 60+ PhD Researchers, allowing a birds-eye view into their work, and a chance to bring academic research, innovation and the games industry together. Following the success of the conferences in 2022 and 2023, the iGGi Con 2024 will take place at the University of York. More information to follow in a few months. Previous 20 Oct 2023 Next

  • UK Games Talent and Finance CIC

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UK Games Talent and Finance CIC

  • Intelligent Games and Game Intelligence at Develop:Brighton 12-14 July | iGGi PhD

    < Back Intelligent Games and Game Intelligence at Develop:Brighton 12-14 July Want to improve the relationship between your game AI and your players? Or polish your VR character’s social interaction skills? Or discuss the latest academic research in the metaverse? Or just chance a flirt with Amy Smith ’s @artbhot? We are super excited to announce that @iggiphd will be attending @developconf in full force with 3 talks and over 20 researchers. This is our first big event since the pandemic and we are stoked! Who else is coming? We would love to meet you all at our stand! Click here for more information. Previous 2 Jul 2022 Next

  • STEM Learning Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. STEM Learning Limited

  • UK Games Expo Birmingham | iGGi PhD

    < Back UK Games Expo Birmingham With its focus (almost entirely) on board games, the UK Games Expo wasn't exactly an obvious choice for running an iGGi stand. But due to the fact that a considerable proportion of iGGi PG Researchers has involvement with tabletop games through their research in some form or other, the suggestion had been made for a few years now, and finally, iGGi decided to test the waters. As an added encouragement, Tabletop R&D - an SME that sprung off from our very own Game AI Group at QMUL - had offered to share a stand space with us. We (i.e., the 8 iGGis who attended) were positively surprised on more than one level, namely by the size of the expo (4 large, hangar-like exhibition halls) the welcoming and friendly vibes from the community (and the fact that it felt like a community gathering rather than a trade fair) the quality of conversations we had at the stand, which also made our presence feel relevant the new connections we forged just the charm of the whole thing We're definitely all rooting for coming back next year! Previous 3 Jun 2025 Next

  • Ubisoft

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Ubisoft

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