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- Roli
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Roli
- Creative Computing
iGGi PhD Projects - listing iGGi PhD Projects 2023 Creative Computing This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Creative Computing Novelty Optimisation Can we identify and automatically balance the right amount of novel content we serve to players? Price Creative Computing Duration Jeremy Gow, Sebastian Deterding Read More Creative Computing Novel video narrative from recorded content This project constructs novel video narratives from recorded content under employment of deep learning tools and techniques. Price Creative Computing Duration Nick Pears Read More Load More
- How Boardgame Players Imagine Interacting With Technology
< Back How Boardgame Players Imagine Interacting With Technology Link Author(s) T Farkas, NGJ Hughes, R Fiebrink Abstract More info TBA Link
- Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models
< Back Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models Link Author(s) OJ Scholten, RJ Spick, KA Hawick Abstract More info TBA Link
- The University of Sheffield
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The University of Sheffield
- TAG: A tabletop games framework
< Back TAG: A tabletop games framework Link Author(s) R Gaina, M Balla, A Dockhorn, R Montoliu Colas Abstract More info TBA Link
- Evaluating and Modelling Hanabi-Playing Agents
< Back Evaluating and Modelling Hanabi-Playing Agents Link Author(s) J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- System and Method for Point Cloud Generation
< Back System and Method for Point Cloud Generation Link Author(s) T Bradley, MV Barreiro, O Hume, R Spick, J Walker Abstract More info TBA Link
- A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues
< Back A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues Link Author(s) O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ... Abstract More info TBA Link
- Measuring the experience of playing self-paced games
< Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link
- The impact of self-representation and consistency in collaborative virtual environments
< Back The impact of self-representation and consistency in collaborative virtual environments Link Author(s) T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan Abstract More info TBA Link
- PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games
< Back PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Link Author(s) M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ... Abstract More info TBA Link




