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    iGGi PhD Projects - listing iGGi PhD Projects 2022 Industry-led Projects This page displays industry-proposed PhD projects to start September 2022. Note: The deadline for applications is Monday 13 June, 12:00 noon BST. We strongly suggest that potential applicants contact the supervisor(s) of their chosen project to develop a proposal as soon as possible (see below). The positions are fully funded and full-time for four years starting September 2022 (PhD fees plus a tax-free stipend to cover living costs). The PhD researchers will be based at Queen Mary University of London (QMUL) . The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is the world's largest PhD programme aimed at games research, with over 70 current iGGi PhD researchers. iGGi covers a wide range of scientific and creative disciplines, encouraging team work and team play. iGGi researchers work closely with the games industry. To apply please follow the instructions on our Apply page https://iggi.org.uk/apply These two projects have been proposed by our partner Creative Assembly , one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. If you are interested in one of the projects and would like further details and/or to discuss, please contact the respective project supervisor(s) via the email address given in the project description. Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope .

  • Exploring Minecraft Settlement Generators with Generative Shift Analysis

    < Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link

  • A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns

    < Back A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns Link Author(s) X Pan, T Collingwoode-Williams, A Antley, H Brenton, B Congdon, ... Abstract More info TBA Link

  • The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment

    < Back The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment Link Author(s) C Guckelsberger, C Salge, D Polani Abstract More info TBA Link

  • Embodiment and computational creativity

    < Back Embodiment and computational creativity Link Author(s) C Guckelsberger, A Kantosalo, S Negrete-Yankelevich, T Takala Abstract More info TBA Link

  • From Theory to Behaviour: Towards a General Model of Engagement

    < Back From Theory to Behaviour: Towards a General Model of Engagement Link Author(s) V Bonometti, C Ringer, M Ruiz, A Wade, A Drachen Abstract More info TBA Link

  • Perceptions of Telepresence Robot Form

    < Back Perceptions of Telepresence Robot Form Link Author(s) AI Nordin, M Hudson, A Denisova, J Beeston Abstract More info TBA Link

  • ResCOM Retreat 2022 - Ammerdown | iGGi PhD

    < Back ResCOM Retreat 2022 - Ammerdown iGGi PGRs Carlos González Díaz, Cristina Dobre, Dan Gomme, Nuria Peña Perez, and iGGi Manager Tracy Dancer are currently attending the CDE CDT 's ResCom 22 Writing Retreat which takes place at Ammerdown Retreat in Somerset, 23 - 25 May, and the programme is filled with workshops, talks and socialising opportunities. A rather cosy time was had last night, as you can see on the images! Previous 25 May 2022 Next

  • Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data

    < Back Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data Link Author(s) M Beaty, T Broad Abstract More info TBA Link

  • Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals

    < Back Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals Link Author(s) N Ballou, VR Warriar, S Deterding Abstract More info TBA Link

  • Rinascimento: Optimising statistical forward planning agents for playing splendor

    < Back Rinascimento: Optimising statistical forward planning agents for playing splendor Link Author(s) I Bravi, D Perez-Liebana, SM Lucas, J Liu Abstract More info TBA Link

  • iGGi @ Develop:Brighton 2024 | iGGi PhD

    < Back iGGi @ Develop:Brighton 2024 Develop:Brighton 2024 Talks: iGGi featured with iGGi PG Researcher Dominik Jeurissen and his talk on " LLM Agents For QA - Potential & Limitations ". Please see our related article for further detail. iGGi @ Develop Expo: For the 3rd year running, the iGGi stand was present again on the Expo floor of the 2024 Develop:Brighton conference ! The Expo always takes place on Days 2+3 of the conference and is a popular networking platform for the game dev community. Attendees could drop by the iGGi stand to speak to one or more of the 25 iGGi PG Researchers and staff who came to Develop this year. As in previous years, iGGi was promoting the intersection between games industry and research and fostering collaboration links through knowledge exchanges that are mutually beneficial to both sides. Displays at the iGGi Stand: PG Researcher displays this year included Michael John Saiger 's Teach Quest (a serious game designed for teacher recruitment), Alan Pedrassoli Chitayat 's Win Condition (an ML-powered tool for professional esport broadcasters), Sarah Master 's Moth Magic (a "tiny retro pixel art game" with green development goals), Dominik Jeurissen 's NetPlay (the first LLM-powered zero-shot agent for the challenging roguelike NetHack), Alan Wallat's War of the Toads (a card game used by James Goodman in his research), and Nirit Binyamini Ben Meir 's and Erin Robinson 's Moss Project (an immersive art installation focused on creative plant-human interaction; see image below). Several senior iGGi PG Researchers and Alumni hosted their own session/event (or with their company) at/around Develop, e.g., Gorm Lai, Charline Foch, Tom Cole, Jozef Kulik - a warm thank you to all of them for keeping us in the loop about their work and particularly for supporting junior iGGis. iGGi Con 2024 + Expo: We also advertised our upcoming iGGi Conference 2024 (and Expo) which showcases our recent research as well as offering a valuable opportunity for dialogue between academia and industry. If you want take part in the iGGi Expo as an exhibitor, or to learn more about existing pathways of knowledge exchange between iGGi and games companies or other research organisations, you can check out our Industry Info + KE page , but we are also always open for new ideas and formats. Please do get in touch if you require any further information. iGGi Partners during Develop: A massive big THANKS from all of iGGi to the various iGGi Partners who either ran satellite events, came over to our stand, invited us to events, and/or showed their support in other ways. This includes Player Research (who hosted iGGi at their office and who also organised a fabulously informative Game Accessibility Gathering with/at Unity Technologies), Splash Damage, Safe In Our World, Women In Games, Game Republic, BiG, Square Enix, Keywords Studios, Meaning Machine, #RaiseTheGame /Ukie, and AI and Games/Tommy Thompson, all of which contributed greatly to the "Develop networking magic" by connecting us to relevant contacts and by spreading the word about iGGi. We are especially happy that Game Republic won the Develop Star Award for "Supporting Star" and Meaning Machine secured the People's Choice Award in the Indie Showcase with their game Dead Meat !! Both well deserved! Big CONGRATS from iGGi. Lastly, a sincere THANK YOU to the Develop organisers who make it happen every year and are doing such an amazing job at it. We can't wait to see everyone back together in 2025!! Previous 12 Jul 2024 Next

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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