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- On the Machine Condition and its Creative Expression.
< Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link
- Measuring game experience using visual distractors
< Back Measuring game experience using visual distractors Link Author(s) J Cutting Abstract More info TBA Link
- Machine Learning with Applications
< Back Machine Learning with Applications Link Author(s) Charles Ringer, Sondess Missaoui, Victoria J Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker Abstract More info TBA Link
- Weighting NTBEA for game AI optimisation
< Back Weighting NTBEA for game AI optimisation Link Author(s) J Goodman, S Lucas Abstract More info TBA Link
- Lessons from testing an evolutionary automated game balancer in industry
< Back Lessons from testing an evolutionary automated game balancer in industry Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
< Back Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link
- Generative Search Engines: Initial Experiments
< Back Generative Search Engines: Initial Experiments Link Author(s) S Colton, A Smith, S Berns, R Murdock, M Cook Abstract More info TBA Link
- Programming by Moving: Interactive Machine Learning for Embodied Interaction Design
< Back Programming by Moving: Interactive Machine Learning for Embodied Interaction Design Link Author(s) N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ... Abstract More info TBA Link
- 'Did you hear that?' Learning to play video games from audio cues
< Back 'Did you hear that?' Learning to play video games from audio cues Link Author(s) RD Gaina, M Stephenson Abstract More info TBA Link
- Why game designers should study magic
< Back Why game designers should study magic Link Author(s) S Kumari, S Deterding, G Kuhn Abstract More info TBA Link
- The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods
< Back The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- Population seeding techniques for rolling horizon evolution in general video game playing
< Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

