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  • Tackling sparse rewards in real-time games with statistical forward planning methods

    < Back Tackling sparse rewards in real-time games with statistical forward planning methods Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • Time to die 2: Improved in-game death prediction in dota 2

    < Back Time to die 2: Improved in-game death prediction in dota 2 Link Author(s) C Ringer, S Missaoui, VJ Hodge, AP Chitayat, A Kokkinakis, S Patra, ... Abstract More info TBA Link

  • Affective Uplift During Video Game Play: A Naturalistic Case Study

    < Back Affective Uplift During Video Game Play: A Naturalistic Case Study Link Author(s) M Vuorre, N Ballou, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link

  • iGGi 2021 CON | iGGi PhD

    < Back iGGi 2021 CON The iGGi 2021 Conference concluded last week and we look back on two days that were fully packed with Talks Keynotes Panels Workshops the customary iGGi Buzz Talks knowledge exchange + networking and not to forget, a much-needed dose of socialising + fun If you've missed some or (hopefully not) all of it - we've compiled selected recordings, so that you can catch up via YouTube at your own leisure. A MASSIVE THANK YOU to the team of conference organisers: Nick Ballou , Timea Farkas , Dan Gomme , Joe Hesketh , Bobby Khaleque , Charlie Ringer , Michael Saiger , Evelyn Tan , Marko Tot , Kyle Worrall - this could not have happened without your dedication, effort, and creative input!This year's IGGI 2021 CON took place online on gather.town : with customisable avatars and an engaging conference map it felt like the next best option to an in-person event. Having said that, we can't wait to run IGGI 2022 as a face-to-face experience again, and we are very much hoping to see you there!! Previous 17 Sept 2021 Next

  • Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

    < Back Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Link Author(s) G Lai, W Latham, FF Leymarie Abstract More info TBA Link

  • Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games

    < Back Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games Link Author(s) GC Dobre, M Gillies, X Pan Abstract More info TBA Link

  • Not Very Effective: Validity Issues of the Effectance in Games Scale

    < Back Not Very Effective: Validity Issues of the Effectance in Games Scale Link Author(s) N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding Abstract More info TBA Link

  • Introversion Software Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Introversion Software Limited

  • Exploring Minecraft Settlement Generators with Generative Shift Analysis

    < Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link

  • AI and Wargaming

    < Back AI and Wargaming Link Author(s) J Goodman, S Risi, S Lucas Abstract More info TBA Link

  • An ecosystem framework for the meta in esport games

    < Back An ecosystem framework for the meta in esport games Link Author(s) S Thaicharoen, J Gow, A Drachen Abstract More info TBA Link

  • Towards an Ontology of Wargame Design

    < Back Towards an Ontology of Wargame Design Link Author(s) L Ouriques, CE Barbosa, J Kritz, G Xexéo Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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