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- Use of Technology in Brief Interventions
< Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link
- Practical Game Design Tool: State Explorer
< Back Practical Game Design Tool: State Explorer Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Obstacle avoidance control law for two-wheeled mobile robots controlled by oscillators
< Back Obstacle avoidance control law for two-wheeled mobile robots controlled by oscillators Link Author(s) K Denamganai, T Nakamura, N Hara, K Konishi Abstract More info TBA Link
- Northeastern University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Northeastern University
- Rolling horizon evolution enhancements in general video game playing
< Back Rolling horizon evolution enhancements in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Deepdream is blowing my mind
< Back Deepdream is blowing my mind Link Author(s) M Akten Abstract More info TBA Link
- Programming by Moving: Interactive Machine Learning for Embodied Interaction Design
< Back Programming by Moving: Interactive Machine Learning for Embodied Interaction Design Link Author(s) N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ... Abstract More info TBA Link
- ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
< Back ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Measuring game experience using visual distractors
< Back Measuring game experience using visual distractors Link Author(s) J Cutting Abstract More info TBA Link
- Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires
< Back Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires Link Author(s) NGJ Hughes, JR Flockton, P Cairns Abstract More info TBA Link
- Quality Evolvability ES: Evolving Individuals With a Distribution of Well Performing and Diverse Offspring
< Back Quality Evolvability ES: Evolving Individuals With a Distribution of Well Performing and Diverse Offspring Link Author(s) A Katona, DW Franks, JA Walker Abstract More info TBA Link
- Automated game balancing in Ms PacMan and StarCraft using evolutionary algorithms
< Back Automated game balancing in Ms PacMan and StarCraft using evolutionary algorithms Link Author(s) M Morosan, R Poli Abstract More info TBA Link


