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  • Digital Catapult

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Digital Catapult

  • Use of Technology in Brief Interventions

    < Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link

  • Diversity maintenance using a population of repelling random-mutation hill climbers

    < Back Diversity maintenance using a population of repelling random-mutation hill climbers Link Author(s) R Volkovas, M Fairbank, D Perez-Liebana Abstract More info TBA Link

  • Design and Development

    iGGi PhD Projects - listing iGGi PhD Projects 2023 Design and Development This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Design and Development Realistic physical interaction of 3D point cloud objects This project will investigate geometric and machine learning approaches to developing 3D game assets. Price Design and Development Duration Miles Hansard, Changjae Oh Read More Load More

  • The Design Of" Stratega": A General Strategy Games Framework

    < Back The Design Of" Stratega": A General Strategy Games Framework Link Author(s) D Perez-Liebana, A Dockhorn, JH Grueso, D Jeurissen Abstract More info TBA Link

  • Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms

    < Back Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link

  • Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay

    < Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract More info TBA Link

  • The National Videogame Museum

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The National Videogame Museum

  • Rolling Horizon NEAT for General Video Game Playing

    < Back Rolling Horizon NEAT for General Video Game Playing Link Author(s) D Perez-Liebana, MS Alam, RD Gaina Abstract More info TBA Link

  • Meta-Referential Games to Learn Compositional Learning Behaviours

    < Back Meta-Referential Games to Learn Compositional Learning Behaviours Link Author(s) K Denamganaï, S Missaoui, JA Walker Abstract More info TBA Link

  • Hardness in Markov Decision Processes: Theory and Practice

    < Back Hardness in Markov Decision Processes: Theory and Practice Link Author(s) M Conserva, P Rauber Abstract More info TBA Link

  • Grounded theory of accessible game development

    < Back Grounded theory of accessible game development Link Author(s) J Kulik, J Beeston, P Cairns Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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