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  • Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions

    < Back Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link

  • PlayOn!

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. PlayOn!

  • A Conceptual Model for the Analysis of Investigation Elements in Games

    < Back A Conceptual Model for the Analysis of Investigation Elements in Games Link Author(s) P Marques, M Parreiras, J Kritz, G Xexéo Abstract More info TBA Link

  • Monte carlo tree search applied to co-operative problems

    < Back Monte carlo tree search applied to co-operative problems Link Author(s) PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas Abstract More info TBA Link

  • Decentralised Gambling: The York Combined Transaction Set

    < Back Decentralised Gambling: The York Combined Transaction Set Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link

  • Queen Mary University of London (QMUL) | iGGi PhD

    < Back iGGi QMUL is located at the heart of East London on Queen Mary, University of London's Whitechapel campus. iGGi QMUL is part of QMUL’s School of Electronic Engineering and Computer Science . While QMUL-based iGGi PGRs can belong to more than one research group, they all by default belong to the Game AI Group (GAIG) . The iGGi/GAIG office space is situated within the Digital Environment Research Institute (DERI) at Empire House, Whitechapel campus. How to reach the iGGi Offices at Empire House, Whitechapel The address for the iGGi office space is 2nd Floor Empire House DERI 67-75 New Road London, Whitechapel E1 1HH Whitechapel campus map Accesibility: Empire House access guide Arriving by Tube The Whitechapel campus is easily accessible via public transport, with the Whitechapel Underground station on London Underground's Elizabeth Line (purple on the Tube map), Hammersmith and City Line (pink on the Tube map), and District Line (green on the Tube map), just a seven minute walk away. When you exit the station, turn right and walk along Whitechapel Road until the next larger junction. Turn left into New Road. Empire House will be located to your right. Please use the Transport for London Journey Planner to help you plan your journey: https://tfl.gov.uk/plan-a-journey/ or their interactive maps showing Underground, Docklands Light Railway (DLR) and bus information Arriving by Bus The Whitechapel campus is based on Whitechapel Road, on the 25 and 205 bus routes, and Empire House is just off Whitechapel Road, on New Road. Cycling/Walking If you are travelling by bike or walking, please use the postcode above and the campus map to help you navigate to the venue. Bike storage facilities can be found in the Empire House Basement. Arriving by car For both our Mile End and Whitechapel campuses, car parking for visitors is not offered due to our central location. Local parking restrictions also apply on weekdays and weekends.We therefore strongly recommend you use one of the alternative transport methods listed above. If you do need to drive to campus, QMUL open day published a list of offsite parking options within easy reach of Whitechapel, including park and ride options. If you are a blue badge holder and require parking on site, please see the university's related information pages . Queen Mary University of London (QMUL) iGGi QMUL Gallery Map depicting QMUL Mile End campus & the iGGi Con 2023 venue location iGGi Con 2023 venue: The Graduate Centre (Mile End campus, QMUL), viewed from Bancroft Road iGGi Con 2023 venue: Ground floor entrance of the Graduate Centre - Mile End campus, QMUL Mile End campus with the Graduate Centre on the left Birds eye view of Mile End campus, QMUL Map depicting QMUL Whitechapel campus with Empire House where all of the iGGi Office space is located Empire House Basement, QMUL (Whitechapel) iGGi office space, Empire House, QMUL (Whitechapel campus) The Blizard Building opposite Empire House, Whitechapel campus (QMUL) Previous Next

  • Novel Incentives for Phrase Detectives

    < Back Novel Incentives for Phrase Detectives Link Author(s) M Poesio, J Chamberlain, U Kruschwitz, C Madge Abstract More info TBA Link

  • Claims for no evidence also need evidence

    < Back Claims for no evidence also need evidence Link Author(s) VM Karhulahti, N Huntington-Klein, N Ballou Abstract More info TBA Link

  • Francesca Foffano

    < Back Francesca Foffano University of York iGGi PG Researcher Available for post-PhD position Francesca's work represents her fascination with how players elaborate and understand complex situations in video games. She likes to use mixed methods (both qualitative and quantitative) to understand high-level player perception in video games using her competencies in HCI (MSc at the University of Trento) and Psychology (BSc at the University of Padua). Prior to joining the PhD, she developed international experience in industry and research. She worked as Research Fellow on AI and ethics for the European project AI4EU at ECLT (Ca' Foscari University of Venice) and on players' perception of adaptive videogames at Reykjavik University. She also was involved as UX Strategist in creative content for MediaMonks headquarter (Amsterdam). A description of Francesca's research: Players will tell you exactly when they got stuck playing a game, but how we define stuck in the first place is still open to discussion. This PhD research aims to identify how and when this happens to help in predicting when players need support. The goal is to smoothen the player experience by reducing the need for external support (such as online guides, walkthroughs, and online forums) that might affect player immersion. The current stage of the research uses in-depth interviews to understand what players have in common, no matter what task they are doing or game they are playing. So why rely on user tests that consider singular test cases instead of understanding where they originate? ff716@york.ac.uk Email Mastodon https://ffoffano.wordpress.com/about/ Other links Website https://www.linkedin.com/in/foffanofrancesca/ LinkedIn https://bsky.app/profile/francescafoffano.bsky.social BlueSky Github Supervisor: Prof. Paul Cairns Featured Publication(s): A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens. When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames Artificial intelligence across europe: A study on awareness, attitude and trust When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames Investing in AI for social good: an analysis of European national strategies European Strategy on AI: Are we truly fostering social good? Changes of user experience in an adaptive game: a study of an AI manager Themes Player Research - Previous Next

  • Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

    < Back Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations Link Author(s) P Hosseini, M Hosseini, I Castro, M Purver Abstract More info TBA Link

  • UKIE

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UKIE

  • PGRs (All) | iGGi PhD

    PGRs (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi PG Researchers iGGi is a community formed of PG Researchers (PGRs), Supervisors, affiliated Partners from industry and academia, and supporting Administrators. The most essential part of this community is of course the group of currently over 70 active iGGi PGRs who, through their research in games and related fields, work on creating positive impact on and through games. Their research topics spread over a wide spectrum of areas, and while you can filter subjects of interest by theme, please see the individual profiles for more detailed information. Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Immersive Technology Player Research Filter by Location Filter by Start Year Filter by placement/work status Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Alex Flint iGGi PG Researcher Available for placement Design & Development, Player Research Read More Peyman Hosseini iGGi PG Researcher Player Research, Game AI Read More Cameron Johnston iGGi PG Researcher Available for placement Design & Development, Creative Computing Read More Gorm Lai iGGi PG Researcher Creative Computing, Game AI, Design & Development Read More George Long iGGi PG Researcher Available for placement Game AI, Design & Development, Game Data Read More Sahar Mirhadi iGGi PG Researcher Available for post-PhD position Player Research Read More Zoë O’Shea iGGi PG Researcher Design & Development, Immersive Technology, Player Research Read More Prasad Sandbhor iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Philip Smith iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Luiza Gossian iGGi PG Researcher Available for placement Applied Games, Design & Development Read More Connor Watts iGGi PG Researcher Game AI Read More Oliver Withington iGGi PG Researcher Available for post-PhD position Game AI, Creative Computing, Design & Development Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Francesca Foffano iGGi PG Researcher Available for post-PhD position Player Research Read More Tamsin Isaac iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research Read More Bobby Khaleque iGGi PG Researcher Available for post-PhD position Creative Computing, Game AI Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Sarah Masters iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Younès Rabii iGGi PG Researcher Available for post-PhD position Game AI, Creative Computing, Design & Development Read More Remo Sasso iGGi PG Researcher Game AI Read More Florence Smith Nicholls iGGi PG Researcher Game AI, Creative Computing, Design & Development, Game Data Read More Sunny Thaicharoen iGGi PG Researcher Available for post-PhD position Player Research, Game Data, Esports Read More Tom Wells iGGi PG Researcher Available for placement Read More Ruizhe "Jay" Yu Xia iGGi PG Researcher Available for placement Game AI, Game Data Read More Toby Best iGGi PG Researcher Available for placement Game AI, Design & Development, Player Research Read More Dan Cooke iGGi PG Researcher Available for placement Esports, Game Data, Player Research Read More Ross Fifield iGGi PG Researcher Available for placement Player Research Read More James Gardner iGGi PG Researcher Game AI Read More Dominik Jeurissen iGGi PG Researcher Game AI, Design & Development, Game Data Read More Joshua Kritz iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development Read More Océane Lissillour iGGi PG Researcher Available for placement Design & Development, Player Research Read More Dimitris Menexopoulos iGGi PG Researcher Available for post-PhD position Game Audio, Creative Computing Read More Dien Nguyen iGGi PG Researcher Available for placement Game AI, Applied Games, Design & Development, Creative Computing Read More Erin Robinson iGGi PG Researcher Design & Development, Immersive Technology Read More Amy Smith iGGi PG Researcher Available for post-PhD position Creative Computing, Player Research Read More Filip Sroka iGGi PG Researcher Game AI, Applied Games, Immersive Technology Read More Marko Tot iGGi PG Researcher Game AI Read More Lauren Winter iGGi PG Researcher Design & Development, Player Research Read More

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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