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  • Emotional and functional challenge in core and avant-garde games

    < Back Emotional and functional challenge in core and avant-garde games Link Author(s) T Cole, P Cairns, M Gillies Abstract More info TBA Link

  • Creative AI

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative AI

  • MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses

    < Back MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses Link Author(s) MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ... Abstract More info TBA Link

  • O Que São Jogos

    < Back O Que São Jogos Link Author(s) DO LUDES, G XEXÉO, A CARMO, A ACIOLI, B TAUCEI, C DIPOLITTO, ... Abstract More info TBA Link

  • What's in a name? Ages and names predict the valence of social interactions in a massive online game

    < Back What's in a name? Ages and names predict the valence of social interactions in a massive online game Link Author(s) AV Kokkinakis, J Lin, D Pavlas, AR Wade Abstract More info TBA Link

  • Rinascimento: searching the behaviour space of Splendor

    < Back Rinascimento: searching the behaviour space of Splendor Link Author(s) I Bravi, S Lucas Abstract More info TBA Link

  • Experiment-driven development of a gwap for marking segments in text

    < Back Experiment-driven development of a gwap for marking segments in text Link Author(s) C Madge, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link

  • The Graph Cut Kernel for Ranked Data

    < Back The Graph Cut Kernel for Ranked Data Link Author(s) M Conserva, MP Deisenroth, KSS Kumar Abstract More info TBA Link

  • General video game for 2 players: Framework and competition

    < Back General video game for 2 players: Framework and competition Link Author(s) RD Gaina, D Perez-Liebana, SM Lucas Abstract More info TBA Link

  • iGGi @ GDC 2025 | iGGi PhD

    < Back iGGi @ GDC 2025 iGGi Trip to the GDC in San Francisco Five iGGi PG Researchers and iGGi Director Peter Cowling flew to California this March to attend the Game Developers Conference (GDC) : an annual event that connects the global game developing community, offers inspiring talks, great networking opportunities, and the latest in relevant tech, and has drawn over 30K visitors this year. iGGi Talks this time included Oliver Withington (iGGi PGR) on " Techniques for Visualising the Output Diversity of Generative Systems " and Nick Ballou (iGGi Alum, now University of Oxford) on " What's New in Games Research " Most of the iGGis joined the GDC for the first time; but some could compare their experience with past visits. And what better way could there be of sharing their different perspectives than linking you to their respective blogs: Luiza Stepanyan "Since the conference ended, all I have been seeing are posts and articles about the dire state of the industry and how this year's event was so much smaller, so much more deflated than previous years, that this industry has so many problems, so many issues, so many things wrong with it. - How dare I be excited? How dare I find joy in something that so many others seem to find so troubling?" >>> Click this link to read Luiza's whole blogpost. Oliver Withington "And here I was, at what is arguably the centre of the industry itself, its biggest yearly event, and honestly I was not quite sure what to make of it all." >>> Click this link to read Oliver's whole blogpost. Peter Cowling "The 2025 Game Developers Conference was big and exciting. Generative AI, Large Language Models and markerless motion capture were at the centre of the Expo stage - as Alan Turing's ghost looked down and wondered, maybe, whether his test had been such a good idea." >>> Click this link to read Peter's whole blogpost. Florence Smith Nicholls "Was it worth it? No. And yes." >>> Click this link to read Florence's whole blogpost. Marko Tot tba James Gardener tba iGGi no doubt will be back at GDC next year. Watch this space! Previous 2 Apr 2025 Next

  • All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain

    < Back All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain Link Author(s) N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link

  • Seeding for Success: Skill and Stochasticity in Tabletop Games

    < Back Seeding for Success: Skill and Stochasticity in Tabletop Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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