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  • On the Machine Condition and its Creative Expression.

    < Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link

  • Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

    < Back Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings Link Author(s) C Gonzalez Diaz, J Tang, A Sarkar, S Rintel Abstract More info TBA Link

  • What Is a Game Jam?

    < Back What Is a Game Jam? Link Author(s) G Lai, F Khosmood Abstract More info TBA Link

  • David Hull

    < Back David Hull University of York iGGi Manager iGGi Admin I have worked at the University of York since October 1995, almost all of it in the Department of Computer Science. My various roles have included Laboratory and Facilities Manager, Technical Manager and, most recently, Project Manager. Outside work, I have been a change-ringer for almost 50 years, and am currently a member of the band that rings the bells weekly at York Minster. I am also an accredited teacher of bellringing. I do parkrun most weeks, alongside the occasional 10k and half marathon, like to watch cricket, and play the clarinet and piano. Email iggi-admin@york.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Themes - Previous Next

  • Word-as-image for semantic typography

    < Back Word-as-image for semantic typography Link Author(s) S Iluz, Y Vinker, A Hertz, D Berio, D Cohen-Or, A Shamir Abstract More info TBA Link

  • ESL UK

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. ESL UK

  • Dr Ben Kirman

    < Back Dr Ben Kirman University of York iGGi Training Coordinator Supervisor Available to supervise non-iGGi students for 2024 intake Ben is a Senior Lecturer (Associate Prof) in Interactive Media at the University of York, who has over 20 years' experience as a creative technologist. Since his first programming job fixing Y2K bugs (you're welcome), he has worked with dozens of organisations, large and small, in design and prototyping playful experiences. His research uses game design and playful design as a way to explore the complex effects of emerging technologies through novel and unexpected interactions and experiences. Most often, this is through the design and development of games, digital/physical prototypes, and design fictions. Ben has applied this in topics ranging from immersive theatre, dog technology, non-league football, radical cycle delivery, and time travelling robots, to educational games, esports, new situationism and magic. The unifying theme is play – as a topic of study, a way of working, for research insight, and as expression or output in games or playful experiences. This work, especially the more bizarre stuff, has often been covered by traditional media, including the BBC, New Scientist, Wired, The Guardian, TIME, Metro, the New York Times, and Your Cat magazine. Ben is keen on supervising students with strong creative drives, with an interest in making, design, experimentation, and a broad perspective on games and play. This might be a project about playful props in immersive theatre, or a project about context in locative and site-specific games, or any other project that looks to explore new possibilities and new implications of emerging technology through the lens of play. Research themes include: Game Design Applied Games Computational Creativity Sports with an E and without an E Player Experience Email ben.kirman@york.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Themes Applied Games Creative Computing Design & Development Esports Player Research - Previous Next

  • Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities

    < Back Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities Link Author(s) OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle Abstract More info TBA Link

  • Perception of emotions in knocking sounds: An evaluation study

    < Back Perception of emotions in knocking sounds: An evaluation study Link Author(s) M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto Abstract More info TBA Link

  • Swrve

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swrve

  • When 1+ 1 does not equal 2: Synergy in games

    < Back When 1+ 1 does not equal 2: Synergy in games Link Author(s) Joshua Kritz, Raluca Gaina Abstract More info TBA Link

  • Dimitris Menexopoulos

    < Back Dimitris Menexopoulos Queen Mary University of London iGGi PG Researcher Available for post-PhD position Dimitris Menexopoulos is a versatile music composer, sound designer, audio technologist, and multi-instrumentalist based in London, UK. With an academic background in Geoscience, Electronic Production, and Information Experience Design, he draws upon a broad knowledge base across Art, Science, and Technology to inform his work. He has released two solo albums (Perpetuum Mobile – 2017, Phenomena – 2014), three EPs (Siren’s Call – 2025, Modern Catwalk Music – 2022, 40 – 2020), and two soundtracks (Iolas Wonderland – 2021, The Village – 2019), and has performed internationally. Collaborative work includes projects with choreographer/dancer Akram Khan (Thikra: Night of Remembering – 2025), director Shekhar Kapur (Brides of the Well – 2018), and electronic musician Robert Rich (Vestiges– 2016), among others. As a designer, he has exhibited work at venues such as Christie’s London (Christie’s Lates – 2023, with Scarlett Yang), Somerset House (24 Hours in Uchronia with Helga Schmid – 2020), and the Barbican Centre (Nesta FutureFest – 2019, with Akvile Terminaite). Currently, his research focuses on graphics-driven procedural audio for interactive and linear experiences, as well as on innovative systems for music composition and performance. His original scientific publications and devices have been featured at prestigious events in Japan (AES 6th International Conference on Audio for Games – 2024), Spain (AES Europe – 2024), the UK (Iklectik – 2020), France (IRCAM – 2020, 2019), and the USA (Mass MoCA – 2019). Since 2025, he has served as a reviewer for Computer Music Journal, published by MIT Press—one of the leading academic journals in the field of computer music and digital sound technology. Email contact@menex.world Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisors: Dr Josh Reiss Dr Tom Collins Featured Publication(s): Procedural Sonification of Environmental Phenomena for Realistic Sound Design Using texture maps to procedurally generate sound in virtual environments The State of the Art in Procedural Audio Themes Creative Computing Game Audio - Previous Next

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