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- Using machine learning to generate engaging behaviours in immersive virtual environments
< Back Using machine learning to generate engaging behaviours in immersive virtual environments Link Author(s) GC Dobre Abstract More info TBA Link
- Writing Retreat at Ammerdown | iGGi PhD
< Back Writing Retreat at Ammerdown 14 iGGi PGRs from QMUL, York, and Goldsmiths attended the three day writing retreat at Ammerdown near Bath at the end of March 2023. Everyone seemed to have a good time socially, but more importantly in their writing! This word cloud aptly summarise some of the feedback when PGRs were asked: “In one word please describe the Writing Retreat” Perceived primary benefits of attending included: Networking and focusing as a hive mind; Working together in a focused environment; Being away from home/university to provide time to focus; Increased motivation and less distraction because everyone was working at the same time; Bonding and understanding each other's writing journeys. Over 80% of attendees said that the networking and discussing matters with members of other CDTs was really useful. Over 80% also said getting away from their usual environment is effective in helping them think more clearly and/or (over 75%) more creatively. Previous 3 Apr 2023 Next
- Game Republic
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Game Republic
- LAST EVER iGGi Cohort – Sep 2023 Start | iGGi PhD
< Back LAST EVER iGGi Cohort – Sep 2023 Start iGGi is proud to announce that we have now successfully recruited a total of 120 PhD researchers over its two funding runs (i.e., “IGGI 1” and “IGGI 2” which each granted funding for 5 years of new intake), resulting in a total of 10 cohorts of 12 new researchers on average per year. While this is sad news for those who were hoping to apply to the programme in future as there won’t be any further recruitment, we are excited about the high quality of work that iGGis on the programme have so far achieved and about what is still to come. Our last ever intake comprises a total of 16 new researchers who are about to start the programme officially at the beginning of this October (2023). We’ve seen teasers of their research projects during the “Year 1 Buzz” session of last week’s iGGi conference, and, diverse though they were in their topic areas, they all looked very promising. – We can’t wait to hear more of it!! If you are a new iGGi Year 1 and happen to read this: Here’s a warm welcome to you from the iGGi Community - to many years of shared work and fun! Previous 18 Sept 2023 Next
- Design & Development | iGGi PhD
< Back Design & Development How might we advance game-making with new design and development insights, methods, tools, and techniques? Project areas include: Integrating the physical and the digital in games Co-designing games with players who lack technical expertise Designing and understanding the impact of persuasive games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Toby Best iGGi PG Researcher Available for post-PhD position Game AI, Design & Development, Player Research Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Tom Cole iGGi Alum + Supervisor Game AI, Design & Development Read More Prof. Richard Bartle Supervisor Design & Development, Game AI, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Dr Terence Broad iGGi Alum Creative Computing, Design & Development Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat E Sullivan, C McCall, M Croissant, LM Henderson, G Schofield, S Cairney Sleep Medicine 138, 107678, 2026 Dr Maximilian Croissant View Details Player Discretion is Advised: Designing for Rule-Changing Play D BALCI, J Iacovides, B Kirman Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Doruk Balcı View Details Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8 MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster Proceedings of the 24th Interaction Design and Children, 752-756, 2025 Dr Michael Saiger View Details Load More iGGi Publications for this Theme Previous Next
- Weighting NTBEA for game AI optimisation
< Back Weighting NTBEA for game AI optimisation Link Author(s) J Goodman, S Lucas Abstract More info TBA Link
- Procedural Sonification of Environmental Phenomena for Realistic Sound Design
< Back Procedural Sonification of Environmental Phenomena for Realistic Sound Design Link Author(s) D Menexopoulos Abstract More info TBA Link
- iGGi at the UK Games Expo 2026 | iGGi PhD
< Back iGGi at the UK Games Expo 2026 Due to last year's success, iGGi decided to run its own stand at the UK Games Expo (UKGE) again this year, and we have no regrets! Since a steady amount of iGGi PGRs has involvement with board games (e.g., by creating automated playtesting agents and frameworks, by using the tabletop format for games with an educational or societal purpose, by investigating aspects of game design which are applicable across digital and analogue game mechanics), it has become very relevant for iGGi to engage with the UK's tabletop community and industry. iGGi's presence at the UKGE was a step towards completing this mission, and a range of new connections were created. As last year, iGGi shared its stand with the Tabletop R&D - a spinoff company started by iGGi Co-Investigators Raluca Gaina and Diego Pérez-Liébana Worth mentioning is that the University of York featured with another stand on the expo: the PLaY Group York , who had an equally successful time. Previous 1 Jun 2026 Next
- Microsoft Research Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Microsoft Research Limited
- Square Enix Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Square Enix Limited
- The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games
< Back The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- York Mediale
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. York Mediale








