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- InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction
< Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link
- Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data
< Back Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data Link Author(s) C Ringer, M Nicolaou, JA Walker Abstract More info TBA Link
- Two decades of game jams
< Back Two decades of game jams Link Author(s) G Lai, A Kultima, F Khosmood, J Pirker, A Fowler, I Vecchi, W Latham, ... Abstract More info TBA Link
- Learning local forward models on unforgiving games
< Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection
< Back More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection Link Author(s) GC Dobre, M Gillies, DC Ranyard, R Harding, X Pan Abstract More info TBA Link
- Southern University of Science and Technology
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Southern University of Science and Technology
- Is a robot needed to modify human effort in bimanual tracking?
< Back Is a robot needed to modify human effort in bimanual tracking? Link Author(s) N Pena-Perez, J Eden, E Ivanova, E Burdet, I Farkhatdinov Abstract More info TBA Link
- Fingerprinting tabletop games
< Back Fingerprinting tabletop games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- Decentralised Gambling Overview
< Back Decentralised Gambling Overview Link Author(s) OJ Scholten, JA Walker, D Zendle Abstract More info TBA Link
- PAGAN for Character Believability Assessment
< Back PAGAN for Character Believability Assessment Link Author(s) C Pacheco Abstract More info TBA Link
- Re-determinizing MCTS in Hanabi
< Back Re-determinizing MCTS in Hanabi Link Author(s) J Goodman Abstract More info TBA Link
- Creative Computing | iGGi PhD
< Back Creative Computing How can AI tools enhance the creative process of (human) game creatives? Project areas include: Procedural content of game content (art, level design, audio, etc.) AI-assisted game-creation and playtesting AI tools which allow non-experts to build games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Terence Broad iGGi Alum Creative Computing, Design & Development Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Sebastian Berns iGGi Alum Creative Computing Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Prof. Sebastian Deterding Supervisor Applied Games, Creative Computing, Design & Development, Player Research Read More Dr Jeremy Gow Supervisor Game AI, Creative Computing, Design & Development, Game Data Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Scaling Analysis of Creative Activity Traces via Fuzzy Linkography A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, .. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems Amy Smith View Details XAIxArts Manifesto: Explainable AI for the Arts N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ... arXiv preprint arXiv:2502.21220, 2025 Dr Terence Broad View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Florence Smith Nicholls View Details Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ... arXiv preprint arXiv:2502.04599 Amy Smith View Details Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets G Lai, I Vecchi Games and Culture, 2024 Gorm Lai View Details Load More iGGi Publications for this Theme Previous Next


