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- Ensemble Decision Systems for General Video Game Playing
< Back Ensemble Decision Systems for General Video Game Playing Link Author(s) D Anderson, C Guerrero-Romero, D Perez-Liebana, P Rodgers, J Levine Abstract More info TBA Link
- York Mediale
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. York Mediale
- European Strategy on AI: Are we truly fostering social good?
< Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link
- Hexboard: A generic game framework for turn-based strategy games
< Back Hexboard: A generic game framework for turn-based strategy games Link Author(s) J Walton-Rivers, PR Williams, R Bartle Abstract More info TBA Link
- Sketching and Layering Graffiti Primitives.
< Back Sketching and Layering Graffiti Primitives. Link Author(s) D Berio, P Asente, J Echevarria, FF Leymarie Abstract More info TBA Link
- The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures
< Back The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures Link Author(s) D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ... Abstract More info TBA Link
- Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis
< Back Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis Link Author(s) D Nguyen, J Kritz, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- AI and Wargaming
< Back AI and Wargaming Link Author(s) J Goodman, S Risi, S Lucas Abstract More info TBA Link
- Testing TileAttack with Three Key Audiences
< Back Testing TileAttack with Three Key Audiences Link Author(s) C Madge, M Poesio, U Kruschwitz, J Chamberlain Abstract More info TBA Link
- Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
< Back Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns Link Author(s) N Ballou, S Deterding, I Iacovides, L Helsby Abstract More info TBA Link
- Fundamental Flaws in the Design and Reporting of Chew and Neo (2024)
< Back Fundamental Flaws in the Design and Reporting of Chew and Neo (2024) Link Author(s) LY Xiao, N Ballou, C Eben Abstract More info TBA Link
- Investigating sensorimotor contingencies in the enactive interface
< Back Investigating sensorimotor contingencies in the enactive interface Link Author(s) JK Gibbs, K Devlin Abstract More info TBA Link


