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- Understanding specific gaming experiences: the case of open world games
< Back Understanding specific gaming experiences: the case of open world games Link Author(s) NGJ Hughes Abstract More info TBA Link
- Game state and action abstracting monte carlo tree search for general strategy game-playing
< Back Game state and action abstracting monte carlo tree search for general strategy game-playing Link Author(s) A Dockhorn, J Hurtado-Grueso, D Jeurissen, L Xu, D Perez-Liebana Abstract More info TBA Link
- Tribes: a new turn-based strategy game for AI research
< Back Tribes: a new turn-based strategy game for AI research Link Author(s) D Perez-Liebana, YJ Hsu, S Emmanouilidis, B Khaleque, R Gaina Abstract More info TBA Link
- Real-time interactive sequence generation and control with Recurrent Neural Network ensembles
< Back Real-time interactive sequence generation and control with Recurrent Neural Network ensembles Link Author(s) M Akten, M Grierson Abstract More info TBA Link
- Bodystorming in SocialVR to Support Collaborative Embodied Ideation
< Back Bodystorming in SocialVR to Support Collaborative Embodied Ideation Link Author(s) C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ... Abstract More info TBA Link
- Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics
< Back Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics Link Author(s) A Pedrassoli Chitayat, F Block, J Walker, A Drachen Abstract More info TBA Link
- DAX: Data-Driven Audience Experiences in Esports
< Back DAX: Data-Driven Audience Experiences in Esports Link Author(s) A Kokkinakis, SP Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, P York, AP Chitayat, A Coates, D Slawson, P Hughes, N Hardie, B Kirman, JD Hook, A Drachen, M Ursu, FO Block Abstract More info TBA Link
- The Dark Side of Game Jams
< Back The Dark Side of Game Jams Link Author(s) N Wearn, G Lai Abstract More info TBA Link
- Trash to Treasure: Using text-to-image models to inform the design of physical artefacts
< Back Trash to Treasure: Using text-to-image models to inform the design of physical artefacts Link Author(s) A Smith, H Schroeder, Z Epstein, M Cook, S Colton, A Lippman Abstract More info TBA Link
- InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media
< Back InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media Link Author(s) C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ... Abstract More info TBA Link
- Top-Rated LABS Abstracts 2021
< Back Top-Rated LABS Abstracts 2021 Link Author(s) S Pinkel, M Akten, RG Cepeda, H Choubassi, B Desouky, J Freeman, ... Abstract More info TBA Link
- All watched over by machines of loving grace: Deepdream edition
< Back All watched over by machines of loving grace: Deepdream edition Link Author(s) M Akten Abstract More info TBA Link

