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- Meaning Machine
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Meaning Machine
- IGGI students and staff at the 2019 IGGI Conference | iGGi PhD
< Back IGGI students and staff at the 2019 IGGI Conference The annual IGGI conference assembles is your games research download from 50+ PhD students at York, Goldsmiths, QMUL, and Essex Universities. Previous 12 Oct 2020 Next
- York Mediale
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. York Mediale
- iGGi @ Develop:Brighton 2024 | iGGi PhD
< Back iGGi @ Develop:Brighton 2024 Develop:Brighton 2024 Talks: iGGi featured with iGGi PG Researcher Dominik Jeurissen and his talk on " LLM Agents For QA - Potential & Limitations ". Please see our related article for further detail. iGGi @ Develop Expo: For the 3rd year running, the iGGi stand was present again on the Expo floor of the 2024 Develop:Brighton conference ! The Expo always takes place on Days 2+3 of the conference and is a popular networking platform for the game dev community. Attendees could drop by the iGGi stand to speak to one or more of the 25 iGGi PG Researchers and staff who came to Develop this year. As in previous years, iGGi was promoting the intersection between games industry and research and fostering collaboration links through knowledge exchanges that are mutually beneficial to both sides. Displays at the iGGi Stand: PG Researcher displays this year included Michael John Saiger 's Teach Quest (a serious game designed for teacher recruitment), Alan Pedrassoli Chitayat 's Win Condition (an ML-powered tool for professional esport broadcasters), Sarah Master 's Moth Magic (a "tiny retro pixel art game" with green development goals), Dominik Jeurissen 's NetPlay (the first LLM-powered zero-shot agent for the challenging roguelike NetHack), Alan Wallat's War of the Toads (a card game used by James Goodman in his research), and Nirit Binyamini Ben Meir 's and Erin Robinson 's Moss Project (an immersive art installation focused on creative plant-human interaction; see image below). Several senior iGGi PG Researchers and Alumni hosted their own session/event (or with their company) at/around Develop, e.g., Gorm Lai, Charline Foch, Tom Cole, Jozef Kulik - a warm thank you to all of them for keeping us in the loop about their work and particularly for supporting junior iGGis. iGGi Con 2024 + Expo: We also advertised our upcoming iGGi Conference 2024 (and Expo) which showcases our recent research as well as offering a valuable opportunity for dialogue between academia and industry. If you want take part in the iGGi Expo as an exhibitor, or to learn more about existing pathways of knowledge exchange between iGGi and games companies or other research organisations, you can check out our Industry Info + KE page , but we are also always open for new ideas and formats. Please do get in touch if you require any further information. iGGi Partners during Develop: A massive big THANKS from all of iGGi to the various iGGi Partners who either ran satellite events, came over to our stand, invited us to events, and/or showed their support in other ways. This includes Player Research (who hosted iGGi at their office and who also organised a fabulously informative Game Accessibility Gathering with/at Unity Technologies), Splash Damage, Safe In Our World, Women In Games, Game Republic, BiG, Square Enix, Keywords Studios, Meaning Machine, #RaiseTheGame /Ukie, and AI and Games/Tommy Thompson, all of which contributed greatly to the "Develop networking magic" by connecting us to relevant contacts and by spreading the word about iGGi. We are especially happy that Game Republic won the Develop Star Award for "Supporting Star" and Meaning Machine secured the People's Choice Award in the Indie Showcase with their game Dead Meat !! Both well deserved! Big CONGRATS from iGGi. Lastly, a sincere THANK YOU to the Develop organisers who make it happen every year and are doing such an amazing job at it. We can't wait to see everyone back together in 2025!! Previous 12 Jul 2024 Next
- Monte carlo tree search applied to co-operative problems
< Back Monte carlo tree search applied to co-operative problems Link Author(s) PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- Kinematics reconstruction of static calligraphic traces from curvilinear shape features
< Back Kinematics reconstruction of static calligraphic traces from curvilinear shape features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link
- Exploring the relationship between video game expertise and fluid intelligence
< Back Exploring the relationship between video game expertise and fluid intelligence Link Author(s) AV Kokkinakis, PI Cowling, A Drachen, AR Wade Abstract More info TBA Link
- Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months
< Back Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months Link Author(s) N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding Abstract More info TBA Link
- iGGi @ GDC 2025 | iGGi PhD
< Back iGGi @ GDC 2025 iGGi Trip to the GDC in San Francisco Five iGGi PG Researchers and iGGi Director Peter Cowling flew to California this March to attend the Game Developers Conference (GDC) : an annual event that connects the global game developing community, offers inspiring talks, great networking opportunities, and the latest in relevant tech, and has drawn over 30K visitors this year. iGGi Talks this time included Oliver Withington (iGGi PGR) on " Techniques for Visualising the Output Diversity of Generative Systems " and Nick Ballou (iGGi Alum, now University of Oxford) on " What's New in Games Research " Most of the iGGis joined the GDC for the first time; but some could compare their experience with past visits. And what better way could there be of sharing their different perspectives than linking you to their respective blogs: Luiza Stepanyan "Since the conference ended, all I have been seeing are posts and articles about the dire state of the industry and how this year's event was so much smaller, so much more deflated than previous years, that this industry has so many problems, so many issues, so many things wrong with it. - How dare I be excited? How dare I find joy in something that so many others seem to find so troubling?" >>> Click this link to read Luiza's whole blogpost. Oliver Withington "And here I was, at what is arguably the centre of the industry itself, its biggest yearly event, and honestly I was not quite sure what to make of it all." >>> Click this link to read Oliver's whole blogpost. Peter Cowling "The 2025 Game Developers Conference was big and exciting. Generative AI, Large Language Models and markerless motion capture were at the centre of the Expo stage - as Alan Turing's ghost looked down and wondered, maybe, whether his test had been such a good idea." >>> Click this link to read Peter's whole blogpost. Florence Smith Nicholls "Was it worth it? No. And yes." >>> Click this link to read Florence's whole blogpost. Marko Tot tba James Gardener tba iGGi no doubt will be back at GDC next year. Watch this space! Previous 2 Apr 2025 Next
- Coming up: iGGi Open Day! | iGGi PhD
< Back Coming up: iGGi Open Day! Coming Up: iGGi Open Day! To all prospective Applicants to iGGi: Don’t forget to register for our *in-person* Open Day (if you can make it) >> iGGi OPEN DAY << at University of York (Village East) and Queen Mary University of London (Whitechapel Campus) Tuesday 10 Jan 2023, 12:00-15:30 Come along to meet iGGi Researchers/Supervisors/Staff in person Schedule + REGISTRATION: >> for York here: https://tinyurl.com/yvwpp5bz >> for London here: https://tinyurl.com/bdcr3xfy We look forward to meeting you! *The photo is from our recent Game AI Group December Party!! at Empire House (QMUL Whitechapel Campus) Previous 20 Dec 2022 Next
- Using machine learning to generate engaging behaviours in immersive virtual environments
< Back Using machine learning to generate engaging behaviours in immersive virtual environments Link Author(s) GC Dobre Abstract More info TBA Link
- Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation
< Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link







