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- Eudaimonia in Digital Games
< Back Eudaimonia in Digital Games Link Author(s) T Cole, A Denisova, J Iacovides Abstract More info TBA Link
- Emotional exploration and the eudaimonic gameplay experience: A grounded theory
< Back Emotional exploration and the eudaimonic gameplay experience: A grounded theory Link Author(s) T Cole, M Gillies Abstract More info TBA Link
- RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games
< Back RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games Link Author(s) Y Yu, A Wiens, A Barahona-Ríos, B Wilkins, S Zadtootaghaj, N Barman, ... Abstract More info TBA Link
- Understanding how we make accessible games: Perspectives from the games industry and players with disabilities
< Back Understanding how we make accessible games: Perspectives from the games industry and players with disabilities Link Author(s) J Kulik Abstract More info TBA Link
- Re-determinizing MCTS in Hanabi
< Back Re-determinizing MCTS in Hanabi Link Author(s) J Goodman Abstract More info TBA Link
- How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online
< Back How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online Link Author(s) F Smith Nicholls, M Cook Abstract More info TBA Link
- CueTip: An Interactive and Explainable Physics-aware Pool Assistant
< Back CueTip: An Interactive and Explainable Physics-aware Pool Assistant Link Author(s) S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr Abstract More info TBA Link
- The Dark Souls of Archaeology: Recording Elden Ring
< Back The Dark Souls of Archaeology: Recording Elden Ring Link Author(s) F Smith Nicholls, M Cook Abstract More info TBA Link
- How Boardgame Players Imagine Interacting With Technology
< Back How Boardgame Players Imagine Interacting With Technology Link Author(s) T Farkas, NGJ Hughes, R Fiebrink Abstract More info TBA Link
- The global game jam for teaching and learning
< Back The global game jam for teaching and learning Link Author(s) A Fowler, F Khosmood, A Arya, G Lai Abstract More info TBA Link
- Automatic Game Tuning for Strategic Diversity
< Back Automatic Game Tuning for Strategic Diversity Link Author(s) Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz Abstract More info TBA Link
- UK Games Talent and Finance CIC
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UK Games Talent and Finance CIC


