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- GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach
< Back GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach Link Author(s) P Hosseini, A Basiri Abstract More info TBA Link
- Monte carlo tree search applied to co-operative problems
< Back Monte carlo tree search applied to co-operative problems Link Author(s) PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- Human VR
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Human VR
- Social Simulation Game on a Graph / Network | iGGi PhD
< Back iGGi Research Retreat "Unconference" Group Outcomes Social Simulation Game on a Graph / Network The "Problem" Starting from the idea of a cellular automaton (consider for example Conway's Game of Life) we investigated how such a simple structure - considered as a group of agents - could be rendered as a playable simulation of social dynamics. Specifically, we ended up simulating the behaviour of people and ideas at a research retreat similar to the one at Darwin Lake, to investigate how groups form and evolve, and ideas are discussed, spread and refined. What we did We considered the NetLogo simulation software, and designed agents that (1) represented ideas, and the evolution of each idea; (2) represented research participants at the retreat; and (3) modelled the conversations of participants in a way that allowed for the capture of changes and refinements to an abstract idea. I think our primary innovation was from (3) where, through ethnomethodological analysis of the way that we discussed the ideas behind this project, we found a transactional model of conversation. Hence it was meta, man. The "Outcome" We didn't get past paper prototypes and deep discussions. The idea might be taken further - but we ran out of time to do that. Previous Next Previous Next
- Money laundering through video games, a criminals' playground
< Back Money laundering through video games, a criminals' playground Link Author(s) D Cooke, A Marshall Abstract More info TBA Link
- Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires
< Back Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires Link Author(s) NGJ Hughes, JR Flockton, P Cairns Abstract More info TBA Link
- Exploring the multiverse of analysis options for the Addiction Stroop
< Back Exploring the multiverse of analysis options for the Addiction Stroop Link Author(s) A Jones, T Stafford, E Petrovskaya Abstract More info TBA Link
- Game Audio | iGGi PhD
< Back Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Project areas include: Using AI to generate music on-the-fly tailored to the game state << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Alex Fletcher iGGi Alum Player Research, Applied Games, Game Audio Read More Dimitris Menexopoulos iGGi PG Researcher Available for post-PhD position Game Audio, Creative Computing Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Prof. Damian Murphy Supervisor Creative Computing, Game Audio, Immersive Technology Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Igor Dall'Avanzi iGGi Alum Player Research, Game Audio Read More Dr Mariana Lopez Supervisor Applied Games, Game Audio Read More Dr Josh Reiss Supervisor Creative Computing, Game AI, Game Audio Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach T Farkas Goldsmiths, University of London, 2024 Dr Timea Farkas View Details Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Dr Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Dr Kyle Worrall View Details Using texture maps to procedurally generate sound in virtual environments D Menexopoulos Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024 Dimitris Menexopoulos View Details Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations K Worrall Journal of Sound and Music in Games 5 (4), 34-57, 2024 Dr Kyle Worrall View Details NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks A Barahona-Rios, T Collins IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024 Dr Adrián Barahona-Ríos View Details Load More iGGi Publications for this Theme Previous Next
- BlitzGame Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BlitzGame Studios
- On Mixed-Initiative Content Creation for Video Games
< Back On Mixed-Initiative Content Creation for Video Games Link Author(s) G Lai, FF Leymarie, W Latham Abstract More info TBA Link
- AI and Wargaming
< Back AI and Wargaming Link Author(s) J Goodman, S Risi, S Lucas Abstract More info TBA Link
- European Strategy on AI: Are we truly fostering social good?
< Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link




