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  • iGGi Game Jam 2024 - We Made It!! | iGGi PhD

    < Back iGGi Game Jam 2024 - We Made It!! After 48 hours of intense but not-too-intense game-making, we've assembled for play-testing and general socialising. Overwhelmingly positive feedback suggests that this year's iGGi Game Jam was a success! Following tradition, we also gave out some awards. (The trophies were charmingly designed and 3D printed by the organising team!) Here are the winning teams of the iGGi Game Jam 2024 Awards: Best Vision CONGRATS to the Winning Team: Team Crazy Skiing ( Joshua Silveira Kritz , Nicole Levermore, Anthony Owen) with their game “Ultimate Ski Brawl” Best Mechanic CONGRATS to the Winning Team: Project Googly Eyes ( Toby Best , Daniel Cooke, Callum Deery , George L. ong, Sunny Thaicharoen ) with their game “See What Exists” Best Bug CONGRATS to the Winning Team: Retina Racer ( Karl Clarke , Dominik Jeurissen , Marko Tot , Ruizhe Yu Xia ) with their game Retina Racer Best Narrative/Immersive Experience CONGRATS to the Winning Team: Nice Dynamite ( Ross Fifield , Charline Foch , Bobby Khaleque , Oliver Withington , Kyle Worrall , Michael Saiger ) with their game “Phantom Frames” Best Art Direction CONGRATS to the Winning Team: The Moss Collective ( Nirit Binyamini Ben Meir , Dimitris Menexopoulos , Erin Robinson) with their game “Moss Dance” Last but not least, MASSIVE THANKS go to the organising team who ensured that this year's jam turned into the enjoyable event that it was! Namely: Toby Best, Karl Clarke, Océane Lissillour, Francesca Foffano, Alan Pedrassoli Chitayat, Jeremy Gow, Ben Kirman Previous 12 Jan 2024 Next

  • iGGi @ Develop:Brighton 2025 | iGGi PhD

    < Back iGGi @ Develop:Brighton 2025 What an exceedingly exciting Develop we had this year! With 24 sponsored/official iGGi PG Researchers and Staff, and a fair few Alumni/soon-to-be Alumni, iGGi's presence confidently reached the count of 30. Here are some of iGGi's highlights: The iGGi Stand on the Develop Expo Floor With above-average footfall compared to previous times, the iGGi stand proved to be busy and popular this year. Visitors to the stand included familiar, friendly faces (big thanks to all of those "Friends of iGGi" who managed to drop by!), games industry folks who were new to the idea of iGGi and interested to hear about potential collaboration with iGGi , and then there were also those who thought about pursuing games further on an academic pathway . In summary, many vivid conversations were had, and regardless of whether they were future-opportunity-focused or more just-in-the-moment, we enjoyed them all! Displays at the stand were: "Exploring Human Behaviour in Social Virtual Reality" by Karl Clarke "Interactive Tool to Explore Different Playstyles in MicroRTS" by Ruizhe "Jay" Yu Xia "Detachment Undone" by Luiza Gossian "Future Factory - a Card Game" by Prasad Sandbhor An invitation for Indie Devs of Narrative Games to participate in a focus-study by Alex Flint Our this year's showcase video and " iGGi @ Develop " lookup iGGi Speaker at Develop This year, we were thrilled to hear Francesca Foffano's presentation on Player Emotional Design where she talked about how we experience emotions best design practices emotional design design solutions for Emotional Accessibility If you missed the talk or you would like to recap, Francesca shared the slides and you can find them under this link . iGGi Speaker at the Game A11y Gathering The Game A11y Gathering was a satellite event to Develop and organisers included iGGi Alum Jozef Kulik , last year's iGGi Con Keynote Cari Watterton, and Mollie Evans (Nothing Without Us). The second iteration of this game-accessibility-focused micro conference was sponsored by Sony Interactive Entertainment PlayStation Studios, Games User Research, PlaytestCloud, Scopely, and hosted at Unity Technologies. Like last year, it brought together developers and advocates from across the industry to discuss accessibility in games. Notably, iGGi PG Researcher Steph Carter was a speaker at the event. Steph's presentation was titled "Why Words Matter: Accessible Language in Games" and discussed how the words we use - whether in menus, dialogue, or instructions - shape how players understand and interact with game worlds. Steph shared why language is a crucial part of games accessibility, drawing on their experience as a neurodivergent player, an accessibility consultant and linguistics specialist. Quite a few of the other iGGi PGRs also attended the event and found it very instructive in its practical focus. Big thank you to organisers, sponsors and hosts, for putting on this fabulous event! >>> PICTURES TO FOLLOW Develop Impressions In comparison to last year's slightly subdued vibes and despite the fact that we've still not seen the end of incoming waves of layoffs (e.g., Microsoft), this year's atmosphere felt relaxed and cautiously optimistic. The sunny weather certainly helped! Two of the iGGis in particular struck lucky during the Develop Expo and won things at other stands. Namely a PS5 (in the raffle from GamesAid ) and a Packman Machine (in a contest at Big Games Machine ) After three days of full-on networking, it was finally time for a bit of chillin by the beach. The week left us looking forward to next year already! See you again in 2026, Brighton! Previous 10 Jul 2025 Next

  • Mark the Date! iGGi Con 2024 - 11+12 Sep | iGGi PhD

    < Back Mark the Date! iGGi Con 2024 - 11+12 Sep The iGGi Conference is the annual showcase of our 60+ PhD Researchers, allowing a birds-eye view into their work, and a chance to bring academic research, innovation and the games industry together. Following the success of the conferences in 2022 and 2023, the iGGi Con 2024 will take place at the University of York. More information to follow in a few months. Previous 20 Oct 2023 Next

  • Perception of emotions in knocking sounds: An evaluation study

    < Back Perception of emotions in knocking sounds: An evaluation study Link Author(s) M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto Abstract More info TBA Link

  • Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects

    < Back Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects Link Author(s) A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ... Abstract More info TBA Link

  • The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

    < Back The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link

  • Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

    < Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link

  • Towards an Ontology of Wargame Design

    < Back Towards an Ontology of Wargame Design Link Author(s) L Ouriques, CE Barbosa, J Kritz, G Xexéo Abstract More info TBA Link

  • Sonifying energy consumption using SpecSinGAN

    < Back Sonifying energy consumption using SpecSinGAN Link Author(s) S Pauletto, A Barahona-Rios, V Madaghiele, Y Seznec Abstract More info TBA Link

  • Applied Games | iGGi PhD

    < Back Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Project areas include: Games for therapy and diagnosis, particularly in mental health Analysis of game behaviours for research into human psychology Games for understanding the impact of behaviours on the environment << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Michael Aichmüller iGGi Alum Game AI, Applied Games Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Dr Joe Cutting iGGi Alum + Supervisor Player Research, Applied Games, Design & Development Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tara Collingwoode-Williams iGGi Alum Player Research, Applied Games Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Dr Alena Denisova Supervisor Applied Games, Player Research, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details Exploring the player experience of people with persistent low mood L Helsby University of York, 2025 Dr Laura Helsby View Details "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8 MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster Proceedings of the 24th Interaction Design and Children, 752-756, 2025 Dr Michael Saiger View Details Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Load More iGGi Publications for this Theme Previous Next

  • Theories, methodologies, and effects of affect-adaptive games: A systematic review

    < Back Theories, methodologies, and effects of affect-adaptive games: A systematic review Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link

  • "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews

    < Back "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews Link Author(s) L Winter, DI Zendle, L Helsby Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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