top of page

Search Results

Search this site

Results found for empty search

  • Disability tax in gacha games: the social cost of hidden expenses.

    < Back Disability tax in gacha games: the social cost of hidden expenses. Link Author(s) C Deery, F Foffano Abstract More info TBA Link

  • Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults

    < Back Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults Link Author(s) LY Xiao, N Ballou, C Eben Abstract More info TBA Link

  • “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis

    < Back “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis Link Author(s) N Ballou, D Zendle Abstract More info TBA Link

  • CBT Clinics

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. CBT Clinics

  • How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online

    < Back How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online Link Author(s) F Smith Nicholls, M Cook Abstract More info TBA Link

  • The @artbhot Text-To-Image Twitter Bot.

    < Back The @artbhot Text-To-Image Twitter Bot. Link Author(s) A Smith, S Colton Abstract More info TBA Link

  • The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures

    < Back The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures Link Author(s) D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ... Abstract More info TBA Link

  • TT Games Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. TT Games Limited

  • Artificial intelligence in co-operative games with partial observability

    < Back Artificial intelligence in co-operative games with partial observability Link Author(s) P Williams Abstract More info TBA Link

  • The effect of lip and arm synchronization on embodiment: a pilot study

    < Back The effect of lip and arm synchronization on embodiment: a pilot study Link Author(s) T Collingwoode-Williams, M Gillies, C McCall, X Pan Abstract More info TBA Link

  • Rinascimento: using event-value functions for playing Splendor

    < Back Rinascimento: using event-value functions for playing Splendor Link Author(s) I Bravi, SM Lucas Abstract More info TBA Link

  • Using machine learning to generate engaging behaviours in immersive virtual environments

    < Back Using machine learning to generate engaging behaviours in immersive virtual environments Link Author(s) GC Dobre Abstract More info TBA Link

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page