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- Spirit AI
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Spirit AI
- Women in Games Jobs (WIGJ)
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Women in Games Jobs (WIGJ)
- PlayOn!
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. PlayOn!
- Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search
< Back Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search Link Author(s) J Goodman Abstract More info TBA Link
- Creative Computing | iGGi PhD
< Back Creative Computing How can AI tools enhance the creative process of (human) game creatives? Project areas include: Procedural content of game content (art, level design, audio, etc.) AI-assisted game-creation and playtesting AI tools which allow non-experts to build games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Terence Broad iGGi Alum Creative Computing, Design & Development Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Mike Cook Supervisor Game AI, Design & Development, Creative Computing Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Sebastian Berns iGGi Alum Creative Computing Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Prof. Sebastian Deterding Supervisor Applied Games, Creative Computing, Design & Development, Player Research Read More Dr Jeremy Gow Supervisor Game AI, Creative Computing, Design & Development, Game Data Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games Y Yu, A Wiens, A Barahona-Ríos, B Wilkins, S Zadtootaghaj, N Barman, ... arXiv preprint arXiv:2604.11082, 2026 Dr Adrián Barahona-Ríos View Details Exploring the Possibility Space of 1 Billion Spells O Withington Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025 Dr Oliver Withington View Details Procedural Sonification of Environmental Phenomena for Realistic Sound Design D Menexopoulos International Conference on Auditory Display (ICAD), 2025 Dimitris Menexopoulos View Details Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Load More iGGi Publications for this Theme Previous Next
- BiGGi Con 2026 - REGISTRATION NOW OPEN! | iGGi PhD
< Back BiGGi Con 2026 - REGISTRATION NOW OPEN! REGISTRATION FOR BiGGi Con 2026 IS NOW OPEN!! 🔮 What? >>> BiGGi Con 2026 🗺️ Where? >>> QMUL (Mile End Campus), London ⏰ When? >>> 15-17 September 2026 What is the iGGi Conference? The iGGi Conference (iGGi Con) has been operating annually for over 10 years. It's become an established showcase of our iGGi PhD researchers , allowing a birds-eye view into their work, and a chance to bring academic research, innovation and the games industry together. Why has iGGi Con been branded BiGGi Con 2026 this year? This year's iGGi Con is special since it's likely to be the last of its kind; a celebration of all things iGGi, past and present: BiGGi Con 2026 . We are looking upon 12 years of iGGi, and so we are hoping to gather everyone who was ever involved in iGGi to celebrate iGGi's achievements, but most of all to celebrate its people and each individual journey. Who can attend? iGGi Con 2026 is a public event particularly aimed at members of the games industry and researchers in the field. Places are free but limited. How can I attend? To attend the conference, please register using the link below. More detailed information about BiGGi Con 2026 (Schedule, Speakers, venue info, etc.) can be found via the conference website: www.iggi2026.org To register directly, use this REGISTRATION LINK Previous 23 Apr 2026 Next
- Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults
< Back Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults Link Author(s) J Cutting, B Copeland, F McNab Abstract More info TBA Link
- Odd and disorganized–comparing the factor structure of the three major schizotypy inventories
< Back Odd and disorganized–comparing the factor structure of the three major schizotypy inventories Link Author(s) M Oezgen, P Grant Abstract More info TBA Link
- Durham University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Durham University
- The n-tuple bandit evolutionary algorithm for automatic game improvement
< Back The n-tuple bandit evolutionary algorithm for automatic game improvement Link Author(s) K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- Ensemble Decision Systems for General Video Game Playing
< Back Ensemble Decision Systems for General Video Game Playing Link Author(s) D Anderson, C Guerrero-Romero, D Perez-Liebana, P Rodgers, J Levine Abstract More info TBA Link
- Word-as-image for semantic typography
< Back Word-as-image for semantic typography Link Author(s) S Iluz, Y Vinker, A Hertz, D Berio, D Cohen-Or, A Shamir Abstract More info TBA Link






