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- Novel Player Experience with Sensory Substitution and Augmentation
< Back Novel Player Experience with Sensory Substitution and Augmentation Link Author(s) JK Gibbs Abstract More info TBA Link
- A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic
< Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link
- Predicting game difficulty and engagement using AI players
< Back Predicting game difficulty and engagement using AI players Link Author(s) S Roohi, C Guckelsberger, A Relas, H Heiskanen, J Takatalo, ... Abstract More info TBA Link
- Nemisindo
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Nemisindo
- A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens.
< Back A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens. Link Author(s) Cristian Barrué, Atia Cortés, Alessandro Fabris, Francesca Foffano, Long Pham, Teresa Scantamburlo Abstract More info TBA Link
- Experiment-driven development of a gwap for marking segments in text
< Back Experiment-driven development of a gwap for marking segments in text Link Author(s) C Madge, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link
- Evolving game-specific UCB alternatives for general video game playing
< Back Evolving game-specific UCB alternatives for general video game playing Link Author(s) I Bravi, A Khalifa, C Holmgard, J Togelius Abstract More info TBA Link
- GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach
< Back GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach Link Author(s) P Hosseini, A Basiri Abstract More info TBA Link
- Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology
< Back Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology Link Author(s) K Worrall, T Collins Abstract More info TBA Link
- How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
< Back How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study Link Author(s) J Hesketh, CS Deterding, J Gow Abstract More info TBA Link
- Computational approaches for understanding the diagnosis and treatment of Parkinson's disease
< Back Computational approaches for understanding the diagnosis and treatment of Parkinson's disease Link Author(s) SL Smith, MA Lones, M Bedder, JE Alty, J Cosgrove, RJ Maguire, ... Abstract More info TBA Link
- Diversity maintenance using a population of repelling random-mutation hill climbers
< Back Diversity maintenance using a population of repelling random-mutation hill climbers Link Author(s) R Volkovas, M Fairbank, D Perez-Liebana Abstract More info TBA Link


