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- Exploring player experience factors for designing persuasive recruitment games
< Back Exploring player experience factors for designing persuasive recruitment games Link Author(s) J Cutting, RM Klassen, M Saiger, S Thompson-Lee, RJS Snell Abstract More info TBA Link
- On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data
< Back On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data Link Author(s) OJ Scholten Abstract More info TBA Link
- Roli
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Roli
- MCTS Pruning in Turn-Based Strategy Games.
< Back MCTS Pruning in Turn-Based Strategy Games. Link Author(s) YJ Hsu, DP Liebana Abstract More info TBA Link
- iGGi/AIM/C4DM Spring Writing Retreat 2025 | iGGi PhD
< Back iGGi/AIM/C4DM Spring Writing Retreat 2025 Last week’s 2025 Spring Writing Retreat was a great success! And the warm & sunny weather certainly landed like the cherry on top! The event brought together 16 PG Researchers from iGGi and AIM CDTs, and the C4DM. The three days were spent at High Leigh Conference Centre in Hertfordshire. According to feedback survey, all respondents found the retreat useful, and an overwhelming majority (75%) deemed the duration and number of participants to be just right. (The remaining 25% are equally split both ways, so we conclude that what was on offer hit the sweet spot.) Here is what participants replied to the question " What was the primary benefit of being away with your and other CDT members?" Made some new friends, got to work on my research in a very focused manner. Vitamin D & focused writing time A change of scenery and structure I could focus entirely on my project Focus, socialise, change environment, and being inspired by other people's research and knowledge Balanced and structured days with focused writing sessions Very concentrated environment A constructive environment Focus. No need to worry about food I felt a really supportive and productive environment spending sometimes with my colleagues and new ones away from the usual workplace. Many participants enquired if there will be another writing retreat soon, so we better get planning! Previous 7 May 2025 Next
- Building Player Profiles in Mobile Monetisation: A Machine Learning Approach | iGGi PhD
Building Player Profiles in Mobile Monetisation: A Machine Learning Approach Theme Game Data Project proposed & supervised by David Zendle To discuss whether this project could become your PhD proposal please email: david.zendle@york.ac.uk < Back Building Player Profiles in Mobile Monetisation: A Machine Learning Approach Project proposal abstract: This project aims to use machine learning techniques to segment and profile mobile gamers in terms of their in-game spending. Estimates suggest that more than 2.6bn people play mobile games globally; that more than 80 billion mobile games are downloaded annually; and that mobile gaming accounts for almost $100bn in transactions every year. Despite the profitability of mobile gaming, little is known about how different kinds of players spend money in mobile games. Informal theories regarding specific differences in gaming are widely espoused: one influential model, for example, posits the existence of a small but profitable layer of heavily-involved 'whales', and much larger groups of smaller-spending 'dolphins' and 'minnows'. However, it is unclear whether this structure really does explain the monetisation of most games; and whether monetisation may vary between games; and between cultural contexts. In this project, we will take a data-driven approach, and apply a variety of machine learning techniques to large datasets of real player transactions. By both applying and developing algorithmic techniques for the analysis of such data, we will help build an understanding of how in-game spending may be profiled. This project would suit a machine learning specialist; a quantitative social scientist, or a data scientist wishing to do impactful work. It will be supervised by David Zendle, one of the world's leading experts on video game monetisation, and may involve one or more industrial partners who will share player data for the project. Supervisor: David Zendle Based at:
- Twitchchat: A dataset for exploring livestream chat
< Back Twitchchat: A dataset for exploring livestream chat Link Author(s) C Ringer, M Nicolaou, J Walker Abstract More info TBA Link
- Best Game Related Research Award Goes to iGGi | iGGi PhD
< Back Best Game Related Research Award Goes to iGGi Today, iGGi won the Best Game Related Research Award at the Game Republic 20th Anniversary Awards!! The ceremony was part of GaMaYo #21 (by Game Makers Yorkshire and the North ) which took place today, Thursday, 23 November 2023 at Tileyard North in Wakefield, and the award was sponsored by Red Kite Games . For further details please follow this link to the related news item on Game Republic's website. Big thank yous go to the organisers, hosts and sponsor! Last but not least: a WELL DONE to the iGGi Researchers!!! Previous 23 Nov 2023 Next
- Spirit AI
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Spirit AI
- Women in Games Jobs (WIGJ)
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Women in Games Jobs (WIGJ)
- PlayOn!
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. PlayOn!
- Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search
< Back Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search Link Author(s) J Goodman Abstract More info TBA Link








