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  • Accessibility | iGGi PhD

    < Back Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Project areas include: Using alternative controllers and machine learning to enhance game accessibility << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Jen Beeston iGGi Alum + Supervisor Accessibility Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Catherine Flick Supervisor Accessibility, Applied Games, Player Research Read More Nicole Levermore Alumni Liaison Design & Development, Immersive Technology, Accessibility, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Callum Deery iGGi Alum Design & Development, Player Research, Accessibility Read More Dr Jozef Kulik iGGi Alum Accessibility, Player Research Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio J Kulik, P Cairns 2023 IEEE Conference on Games (CoG), 1-8, 2023 Dr Jozef Kulik View Details Grounded theory of accessible game development J Kulik, J Beeston, P Cairns The 16th International Conference on the Foundations of Digital Games (FDG …, 2021 Dr Jozef Kulik View Details What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts S McDougall, I Reppa, J Kulik, A Taylor Applied ergonomics 55, 156-172, 2016 Dr Jozef Kulik View Details Load More iGGi Publications for this Theme Previous Next

  • Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search

    < Back Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search Link Author(s) M Tot, M Conserva, DP Liebana, S Devlin Abstract More info TBA Link

  • Money laundering through video games, a criminals' playground

    < Back Money laundering through video games, a criminals' playground Link Author(s) D Cooke, A Marshall Abstract More info TBA Link

  • Network Bending: Expressive Manipulation of Generative Models in Multiple Domains

    < Back Network Bending: Expressive Manipulation of Generative Models in Multiple Domains Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link

  • MCTS Pruning in Turn-Based Strategy Games.

    < Back MCTS Pruning in Turn-Based Strategy Games. Link Author(s) YJ Hsu, DP Liebana Abstract More info TBA Link

  • Reliving 10 years old: Descriptive Insights into Retro Gaming

    < Back Reliving 10 years old: Descriptive Insights into Retro Gaming Link Author(s) N Ballou, N Bowman, T Hakman, AK Przybylski Abstract More info TBA Link

  • Kuato Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kuato Studios

  • Complex computation from developmental priors

    < Back Complex computation from developmental priors Link Author(s) DL Barabasi, T Beynon, Á Katona, N Perez-Nieves Abstract More info TBA Link

  • VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts

    < Back VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts Link Author(s) M Captari, R Sasso, M Sabatelli Abstract More info TBA Link

  • Skill Depth in Tabletop Board Games

    < Back Skill Depth in Tabletop Board Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Digital Playground: The Hidden Politics of Children's Online Play Spaces, Virtual Worlds and Connected Games

    < Back Digital Playground: The Hidden Politics of Children's Online Play Spaces, Virtual Worlds and Connected Games Link Author(s) D Balcı Abstract More info TBA Link

  • University of Carlos III of Madrid

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Carlos III of Madrid

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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