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  • Programming by Moving: Interactive Machine Learning for Embodied Interaction Design

    < Back Programming by Moving: Interactive Machine Learning for Embodied Interaction Design Link Author(s) N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ... Abstract More info TBA Link

  • Ubisoft

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Ubisoft

  • The impact of self-representation and consistency in collaborative virtual environments

    < Back The impact of self-representation and consistency in collaborative virtual environments Link Author(s) T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan Abstract More info TBA Link

  • 01 01V

    < Back 01 01V Link Author(s) S Deterding, K Mitchell, R Kowert, B King, N Ballou, S Fizek, M Fiadotau, ... Abstract More info TBA Link

  • SURFACE: Xbox Controlled Hot-wire Foam Cutter

    < Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link

  • Rolling horizon evolutionary algorithms for general video game playing

    < Back Rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, S Devlin, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • League of Legends: A Study of Early Game Impact

    < Back League of Legends: A Study of Early Game Impact Link Author(s) R Gaina, C Nordmoen Abstract More info TBA Link

  • Otto-von-Guericke University Magdeburg

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Otto-von-Guericke University Magdeburg

  • Transforming the output of GANs by fine-tuning them with features from different datasets

    < Back Transforming the output of GANs by fine-tuning them with features from different datasets Link Author(s) T Broad, M Grierson Abstract More info TBA Link

  • Perception of emotions in knocking sounds: An evaluation study

    < Back Perception of emotions in knocking sounds: An evaluation study Link Author(s) M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto Abstract More info TBA Link

  • Safe In Our World

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Safe In Our World

  • Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

    < Back Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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