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- The global game jam for teaching and learning
< Back The global game jam for teaching and learning Link Author(s) A Fowler, F Khosmood, A Arya, G Lai Abstract More info TBA Link
- Reliving 10 years old: Descriptive Insights into Retro Gaming
< Back Reliving 10 years old: Descriptive Insights into Retro Gaming Link Author(s) N Ballou, N Bowman, T Hakman, AK Przybylski Abstract More info TBA Link
- Population seeding techniques for rolling horizon evolution in general video game playing
< Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- BetaJester Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BetaJester Limited
- Fingerprinting tabletop games
< Back Fingerprinting tabletop games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- Testing game mechanics in games with a purpose for NLP applications
< Back Testing game mechanics in games with a purpose for NLP applications Link Author(s) C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio Abstract More info TBA Link
- Studying General Agents in Video Games from the Perspective of Player Experience
< Back Studying General Agents in Video Games from the Perspective of Player Experience Link Author(s) C Guerrero-Romero, S Kumari, D Perez-Liebana, S Deterding Abstract More info TBA Link
- Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions
< Back Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link
- Thinking and doing: Challenge, agency, and the eudaimonic experience in video games
< Back Thinking and doing: Challenge, agency, and the eudaimonic experience in video games Link Author(s) T Cole, M Gillies Abstract More info TBA Link
- Accessibility | iGGi PhD
< Back Accessibility How might we design and make games playable and inclusive to as wide a range of people as possible, regardless of background or ability? Project areas include: Using alternative controllers and machine learning to enhance game accessibility << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Jen Beeston iGGi Alum + Supervisor Accessibility Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Catherine Flick Supervisor Accessibility, Applied Games, Player Research Read More Dr Jozef Kulik iGGi Alum Accessibility, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Mona Jaber Supervisor Applied Games, Game AI, Accessibility Read More Nicole Levermore iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Accessibility, Player Research Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Callum Deery iGGi Alum Design & Development, Player Research, Accessibility Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Prakriti Nayak iGGi PG Researcher Available for placement Applied Games, Accessibility, Player Research Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio J Kulik, P Cairns 2023 IEEE Conference on Games (CoG), 1-8, 2023 Dr Jozef Kulik View Details Grounded theory of accessible game development J Kulik, J Beeston, P Cairns The 16th International Conference on the Foundations of Digital Games (FDG …, 2021 Dr Jozef Kulik View Details What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts S McDougall, I Reppa, J Kulik, A Taylor Applied ergonomics 55, 156-172, 2016 Dr Jozef Kulik View Details Load More iGGi Publications for this Theme Previous Next
- Extracting learning curves from puzzle games
< Back Extracting learning curves from puzzle games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Genetic optimisation of BCI systems for identifying games related cognitive states
< Back Genetic optimisation of BCI systems for identifying games related cognitive states Link Author(s) A Iacob, M Morosan, F Sepulveda, R Poli Abstract More info TBA Link


