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- Amplifying The Uncanny
< Back Amplifying The Uncanny Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link
- Less is More: Analysing Communication in Teams of Strangers
< Back Less is More: Analysing Communication in Teams of Strangers Link Author(s) E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen Abstract More info TBA Link
- Automated motion analysis of adherent cells in monolayer culture
< Back Automated motion analysis of adherent cells in monolayer culture Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link
- Predicting game difficulty and engagement using AI players
< Back Predicting game difficulty and engagement using AI players Link Author(s) S Roohi, C Guckelsberger, A Relas, H Heiskanen, J Takatalo, ... Abstract More info TBA Link
- Revolution
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Revolution
- Introducing real world physics and macro-actions to general video game AI
< Back Introducing real world physics and macro-actions to general video game AI Link Author(s) D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas Abstract More info TBA Link
- Sketching and Layering Graffiti Primitives.
< Back Sketching and Layering Graffiti Primitives. Link Author(s) D Berio, P Asente, J Echevarria, FF Leymarie Abstract More info TBA Link
- Towards an Ontology of Wargame Design
< Back Towards an Ontology of Wargame Design Link Author(s) L Ouriques, CE Barbosa, J Kritz, G Xexéo Abstract More info TBA Link
- Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks
< Back Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks Link Author(s) A Basiri, E Masehian, F Taghiyareh, P Hosseini Abstract More info TBA Link
- Evolving game-specific UCB alternatives for general video game playing
< Back Evolving game-specific UCB alternatives for general video game playing Link Author(s) I Bravi, A Khalifa, C Holmgard, J Togelius Abstract More info TBA Link
- The Graph Cut Kernel for Ranked Data
< Back The Graph Cut Kernel for Ranked Data Link Author(s) M Conserva, MP Deisenroth, KSS Kumar Abstract More info TBA Link
- Gamifying language resource acquisition
< Back Gamifying language resource acquisition Link Author(s) CJ Madge Abstract More info TBA Link


