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- The State of the Art in Procedural Audio
< Back The State of the Art in Procedural Audio Link Author(s) D Menexopoulos, P Pestana, J Reiss Abstract More info TBA Link
- Discrete versus Ordinal Time-Continuous Believability Assessment
< Back Discrete versus Ordinal Time-Continuous Believability Assessment Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link
- Game Rules as Player Tools: Introspective Rulebook Method
< Back Game Rules as Player Tools: Introspective Rulebook Method Link Author(s) D Balcı, J Stenros, O Sotamaa Abstract More info TBA Link
- Weighting NTBEA for game AI optimisation
< Back Weighting NTBEA for game AI optimisation Link Author(s) J Goodman, S Lucas Abstract More info TBA Link
- iGGi Con 2025 Successfully Concluded! | iGGi PhD
< Back iGGi Con 2025 Successfully Concluded! iGGi Con 2025 successfully concluded yesterday. Over the last 10 years, iGGi Con has firmly established itself as an annual showcases of the UK's latest advancements in games research and as a networking platform that connects individuals from industry and academia who are working in games. The iGGi Con 2025 took place at the Ron Cooke Hub on the University of York's Campus East. The event stretched over two days and comprised 13 talks, 3 keynotes, 1 panel, 1 workshop, 2 buzz talk sessions, 24 posters and plenty of coffee breaks during which attendees could engage with each other. We were excited to see so many of our industry partners present, as well as members of the increasingly large group of iGGi Alumni who shared their experience of "life after a PhD". We're already looking forward to next year's iGGi Con, also branded BiGGi Con ! BiGGi Con will be special in that it will quite likely be the last of its kind but we'd therefore envisage it to be larger and sparklier than ever! So make sure you SAFE THE DATE >>> 16-17 September 2026 <<< This time, we'll be back at the capital city >>> at Queen Mary University London <<< Can't wait to see you there! Previous 12 Sept 2025 Next
- Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
< Back Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data Link Author(s) D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen Abstract More info TBA Link
- Naive mesh-to-mesh coloured model generation using 3D GANs
< Back Naive mesh-to-mesh coloured model generation using 3D GANs Link Author(s) R Spick, S Demediuk, J Alfred Walker Abstract More info TBA Link
- Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem
< Back Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem Link Author(s) A Flint, IC McManus, G Buckens, N Harris, HLA Ng, F Vovou Abstract More info TBA Link
- Swords Narrative
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swords Narrative
- Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions
< Back Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link
- Automated game balancing in Ms PacMan and StarCraft using evolutionary algorithms
< Back Automated game balancing in Ms PacMan and StarCraft using evolutionary algorithms Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Sony Interactive Entertainment
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Sony Interactive Entertainment




