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  • A FAIR catalog of ontology-driven conceptual models

    < Back A FAIR catalog of ontology-driven conceptual models Link Author(s) TP Sales, PPF Barcelos, CM Fonseca, IV Souza, E Romanenko, J Kritz ... Abstract More info TBA Link

  • The State of the Art in Procedural Audio

    < Back The State of the Art in Procedural Audio Link Author(s) D Menexopoulos, P Pestana, J Reiss Abstract More info TBA Link

  • Sketching and Layering Graffiti Primitives.

    < Back Sketching and Layering Graffiti Primitives. Link Author(s) D Berio, P Asente, J Echevarria, FF Leymarie Abstract More info TBA Link

  • The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility

    < Back The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility Link Author(s) JAD Gardner, E Kashin, B Egger, WAP Smith Abstract More info TBA Link

  • Behavioural Cloning in VizDoom

    < Back Behavioural Cloning in VizDoom Link Author(s) R Spick, T Bradley, A Raina, PV Amadori, G Moss Abstract More info TBA Link

  • News (All) | iGGi PhD

    News (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi News 7 Sept 2026 iGGi at IEEE CoG - Madrid It was a hot week indeed - the IEEE Conference on Games took place in Madrid this year, 01-04 September, and guess who went there? Read More 1 Jun 2026 iGGi at the UK Games Expo 2026 For the 2nd year running, iGGi had a stand at the UK Games Expo! Read More 16 Jan 2026 iGGi Game Jam 2026 - we made it! The iGGi Game Jam 2026 successfully concluded today. With this year's theme in my mind: read on to try and get "the full picture" as best you can! Read More 17 Jul 2026 iGGi at Develop:Brighton 2026 It's become almost tradition: the iGGi Stand at the Develop:Brighton Expo. We attended Develop again this year, with over 20 Researchers and Members of Staff Read More 6 May 2026 iGGi - CDN Research Exchange & Writing Retreat, Norway The Center for Digital Narrative in Bergen hosted iGGi for a fabulously productive exchange between the two groups of PhD Researchers. Read the article for the full story! Read More 12 Sept 2025 iGGi Con 2025 Successfully Concluded! The world's favourite doctoral training programme has done it again! Its annual conference was held at York this week, and It's A Wrap! Read More 31 Aug 2026 Changes to iGGi Staff Our Trusted Supervisors Raluca Gaina and Diego Pérez Liébana are Sadly Leaving Read More 23 Apr 2026 BiGGi Con 2026 - REGISTRATION NOW OPEN! Don't miss this year's iGGi Conference >> *BiGGi Con 2026* << 15-17 September 2026 at Queen Mary University of London Click for details! Read More 21 Aug 2025 iGGi Research Retreat "Unconference" at Darwin Lake in Derbyshire.... Read More Load More

  • Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data

    < Back Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data Link Author(s) C Ringer, M Nicolaou, JA Walker Abstract More info TBA Link

  • Nemisindo

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Nemisindo

  • Southern University of Science and Technology

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Southern University of Science and Technology

  • Learning local forward models on unforgiving games

    < Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection

    < Back More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection Link Author(s) GC Dobre, M Gillies, DC Ranyard, R Harding, X Pan Abstract More info TBA Link

  • Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime

    < Back Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime Link Author(s) D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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