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  • Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data

    < Back Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data Link Author(s) D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen Abstract More info TBA Link

  • Embodiment and computational creativity

    < Back Embodiment and computational creativity Link Author(s) C Guckelsberger, A Kantosalo, S Negrete-Yankelevich, T Takala Abstract More info TBA Link

  • Emotional exploration and the eudaimonic gameplay experience: A grounded theory

    < Back Emotional exploration and the eudaimonic gameplay experience: A grounded theory Link Author(s) T Cole, M Gillies Abstract More info TBA Link

  • Complex computation from developmental priors

    < Back Complex computation from developmental priors Link Author(s) DL Barabasi, T Beynon, Á Katona, N Perez-Nieves Abstract More info TBA Link

  • Digital Catapult

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Digital Catapult

  • Evolving a designer-balanced neural network for Ms PacMan

    < Back Evolving a designer-balanced neural network for Ms PacMan Link Author(s) M Morosan, R Poli Abstract More info TBA Link

  • Deep Meditations: Controlled navigation of latent space

    < Back Deep Meditations: Controlled navigation of latent space Link Author(s) M Akten, R Fiebrink, M Grierson Abstract More info TBA Link

  • When 1+ 1 does not equal 2: Synergy in games

    < Back When 1+ 1 does not equal 2: Synergy in games Link Author(s) Joshua Kritz, Raluca Gaina Abstract More info TBA Link

  • Designing Games to Collect Human-Subject Data

    < Back Designing Games to Collect Human-Subject Data Link Author(s) DE Gundry Abstract More info TBA Link

  • The role of uncertainty in moment-to-moment player motivation: a grounded theory

    < Back The role of uncertainty in moment-to-moment player motivation: a grounded theory Link Author(s) S Kumari, S Deterding, J Freeman Abstract More info TBA Link

  • Sumo Digital

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Sumo Digital

  • Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

    < Back Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games Link Author(s) D Gundry, S Deterding Abstract More info TBA Link

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