top of page

Search Results

Search this site

Results found for empty search

  • European Strategy on AI: Are we truly fostering social good?

    < Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link

  • Self-determination theory in HCI: advancing the field

    < Back Self-determination theory in HCI: advancing the field Link Author(s) Nick Ballou, Dorian Peters, Gabriela Villalobos-Zúñiga, Elisa D Mekler, Rafael A Calvo, Sebastian Deterding Abstract More info TBA Link

  • Progression in a language annotation game with a purpose

    < Back Progression in a language annotation game with a purpose Link Author(s) C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Abstract More info TBA Link

  • Measuring Randomness in Tabletop Games

    < Back Measuring Randomness in Tabletop Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Immersive Technology | iGGi PhD

    < Back Immersive Technology How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games? Project areas include: Generating 3D game assets from 2D images Using machine learning to enhance interaction with virtual characters in games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Dr Cristina Dobre iGGi Alum Game AI, Immersive Technology Read More Dr Ildar Farkhatdinov Supervisor Design & Development, Game AI, Immersive Technology, Player Research Read More Dr Miles Hansard Supervisor Game AI, Immersive Technology, Design & Development, Game Data Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Dr Abi Evans Supervisor Design & Development, Immersive Technology, Player Research Read More Luke Farrar iGGi Alum Immersive Technology Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Yul HR Kang Supervisor Game AI, Player Research, Creative Computing, Immersive Technology Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Prototyping by Moving for Virtual Reality N Plant, C Hilton, CG Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, ... 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) Dr Carlos Gonzalez Diaz View Details The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility JAD Gardner, E Kashin, B Egger, WAP Smith European Conference on Computer Vision, 126-143, 2024 James Gardner Evgenii Kashin View Details Embodied, in-medium design of VR game motion controls using interactive supervised learning C Gonzalez Diaz University of York, 2023 Dr Carlos Gonzalez Diaz View Details Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings C Gonzalez Diaz, J Tang, A Sarkar, S Rintel 2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022 Dr Carlos Gonzalez Diaz View Details InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ... Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021 Dr Carlos Gonzalez Diaz View Details Interactive Machine Learning for Embodied Interaction Design: A tool and methodology N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021 Dr Carlos Gonzalez Diaz View Details Load More iGGi Publications for this Theme Previous Next

  • Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat

    < Back Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat Link Author(s) E Sullivan, C McCall, M Croissant, LM Henderson, G Schofield, S Cairney Abstract More info TBA Link

  • Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

    < Back Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds Link Author(s) A Barahona, S Pauletto Abstract More info TBA Link

  • Self-adaptive MCTS for General Video Game Playing

    < Back Self-adaptive MCTS for General Video Game Playing Link Author(s) CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ... Abstract More info TBA Link

  • Automating game-design and game-agent balancing through computational intelligence

    < Back Automating game-design and game-agent balancing through computational intelligence Link Author(s) M Morosan Abstract More info TBA Link

  • Machine Learning with Applications

    < Back Machine Learning with Applications Link Author(s) Charles Ringer, Sondess Missaoui, Victoria J Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker Abstract More info TBA Link

  • SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

    < Back SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs Link Author(s) A Barahona-Ríos, T Collins Abstract More info TBA Link

  • A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

    < Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

​

Privacy Policy

​

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page