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  • Automating game-design and game-agent balancing through computational intelligence

    < Back Automating game-design and game-agent balancing through computational intelligence Link Author(s) M Morosan Abstract More info TBA Link

  • Bossa Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Bossa Studios

  • Machine Learning with Applications

    < Back Machine Learning with Applications Link Author(s) Charles Ringer, Sondess Missaoui, Victoria J Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker Abstract More info TBA Link

  • SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

    < Back SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs Link Author(s) A Barahona-Ríos, T Collins Abstract More info TBA Link

  • A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

    < Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link

  • Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations

    < Back Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations Link Author(s) P Hosseini, M Hosseini, I Castro, M Purver Abstract More info TBA Link

  • Fundamental Flaws in the Design and Reporting of Chew and Neo (2024)

    < Back Fundamental Flaws in the Design and Reporting of Chew and Neo (2024) Link Author(s) LY Xiao, N Ballou, C Eben Abstract More info TBA Link

  • Kinematic Reconstruction of Calligraphic Traces from Shape Features

    < Back Kinematic Reconstruction of Calligraphic Traces from Shape Features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Stainless Games Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Stainless Games Limited

  • Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects

    < Back Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects Link Author(s) A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ... Abstract More info TBA Link

  • European Strategy on AI: Are we truly fostering social good?

    < Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link

  • Self-determination theory in HCI: advancing the field

    < Back Self-determination theory in HCI: advancing the field Link Author(s) Nick Ballou, Dorian Peters, Gabriela Villalobos-Zúñiga, Elisa D Mekler, Rafael A Calvo, Sebastian Deterding Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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