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- Illuminating Super Mario Bros: quality-diversity within platformer level generation
< Back Illuminating Super Mario Bros: quality-diversity within platformer level generation Link Author(s) O Withington Abstract More info TBA Link
- The 2016 two-player gvgai competition
< Back The 2016 two-player gvgai competition Link Author(s) RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ... Abstract More info TBA Link
- “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis
< Back “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis Link Author(s) N Ballou, D Zendle Abstract More info TBA Link
- Climate Club: A Group-based Game to Support Sensemaking of Climate Actions
< Back Climate Club: A Group-based Game to Support Sensemaking of Climate Actions Link Author(s) P Sandbhor, J Hook Abstract More info TBA Link
- Studying General Agents in Video Games from the Perspective of Player Experience
< Back Studying General Agents in Video Games from the Perspective of Player Experience Link Author(s) C Guerrero-Romero, S Kumari, D Perez-Liebana, S Deterding Abstract More info TBA Link
- Data-Driven Audience Experiences in Esports
< Back Data-Driven Audience Experiences in Esports Link Author(s) A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block Abstract More info TBA Link
- Making text annotation fun with a clicker game
< Back Making text annotation fun with a clicker game Link Author(s) C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link
- Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications
< Back Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications Link Author(s) LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ... Abstract More info TBA Link
- Eudaimonia in Digital Games
< Back Eudaimonia in Digital Games Link Author(s) T Cole, A Denisova, J Iacovides Abstract More info TBA Link
- XAIxArts Manifesto: Explainable AI for the Arts
< Back XAIxArts Manifesto: Explainable AI for the Arts Link Author(s) N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ... Abstract More info TBA Link
- The University of Sheffield
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The University of Sheffield
- The design of a clicker game for text labelling
< Back The design of a clicker game for text labelling Link Author(s) C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link


