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iGGi Publications

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Claims for no evidence also need evidence

VM Karhulahti, N Huntington-Klein, N Ballou

OSF, 2025

AI vs. the Algorithm: Measuring success on Twitch

AP Chitayat

2025 IEEE Conference on Games (CoG), 1-8, 2025

Towards an Ontology of Wargame Design

L Ouriques, CE Barbosa, J Kritz, G Xexéo

IEEE Access, vol. 13

Co-Designing Fashion with AI: A Small-Data Approach to Generative Garment Design

Ina Hrešć, Terence Broad

Cultural Application, Creative Computing Institute, University of the Arts London

Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional…

GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel

International Journal of Human-Computer Studies, 103632, 2025

From social media to artificial intelligence: improving research on digital harms in youth

KL Mansfield, S Ghai, T Hakman, N Ballou, M Vuorre, AK Przybylski

The Lancet Child & Adolescent Health, Volume 9, Issue 3p194-204, 2025

From code to play: Benchmarking program search for games using large language models

M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ...

IEEE Transactions on Games, 2025

CueTip: An Interactive and Explainable Physics-aware Pool Assistant

S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr

Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers, 2025

The Psychological Impact of the Configuration of Self-Representation in Immersive Virtual Reality

T Collingwoode-Williams

Goldsmiths, University of London, 2025

The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures

D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ...

Postdigital (Re) Imaginations: Critiques, Methods, and Interventions, 229-243, 2025

Game Rules as Player Tools: Introspective Rulebook Method

D Balcı, J Stenros, O Sotamaa

ACM Games: Research and Practice 3 (2), 1-14, 2025

When 1+ 1 does not equal 2: Synergy in games

Joshua Kritz, Raluca Gaina

arXiv preprint arXiv:2502.10304

JSON-Bag: A generic game trajectory representation

D Nguyen, D Perez-Liebana, S Lucas

2025 IEEE Conference on Games (CoG), 1-8, 2025

Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ..

Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems

Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players

N Ballou, M Vuorre, T Hakman, K Magnusson, AK Przybylski

Royal Society open science 12 (3), 241174, 2025

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS

R Yu Xia, J Gow, S Lucas

2025 IEEE Conference on Games (CoG), 1-4, 2025

Understanding how we make accessible games: Perspectives from the games industry and players with disabilities

J Kulik

University of York, 2025

Exploring player experience factors for designing persuasive recruitment games

J Cutting, RM Klassen, M Saiger, S Thompson-Lee, RJS Snell

Proceedings of the ACM on Human-Computer Interaction 9 (6), 637-667, 2025

Heterogeneous graph neural networks for species distribution modeling

L Harrell, C Kaeser-Chen, BK Ayan, K Anderson, M Conserva, E Kleeman, ...

arXiv preprint arXiv:2503.11900, 2025

Ill Health and Grief Fuel Gaming, while Lethargy Slows It: Playtime-Wellbeing Confounds from the Player Perspective

N Ballou, T Földesa, T Hakmana, AK Przybylskia

Open Science Framework, 2025

Mapping Farmed Landscapes from Remote Sensing

M Conserva, A Wilson, C Stanton, V Batchu, V Gulshan

arXiv preprint arXiv:2506.13993, 2025

xInv: Explainable Optimization of Inverse Problems

S Memery, K Denamganai, A Kapron-King, K Subr

arXiv preprint arXiv:2506.11056, 2025

Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds

R Sasso, M Conserva, D Jeurissen, P Rauber

arXiv preprint arXiv:2509.15915, 2025

Adapting a world model for trajectory following in a 3d game

M Tot, S Ishida, A Lemkhenter, D Bignell, P Choudhury, C Lovett, ...

arXiv preprint arXiv:2504.12299, 2025

"Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews

L Winter, L Helsby, D Zendle

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Article No.: 1036, Pages 1 - 16

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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