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iGGi Publications

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Time to die: Death prediction in dota 2 using deep learning

A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ...

2019 IEEE Conference on Games (CoG), 1-8, 2019

Multimodal joint emotion and game context recognition in league of legends livestreams

C Ringer, JA Walker, MA Nicolaou

2019 IEEE Conference on Games (CoG), 1-8, 2019

Learning local forward models on unforgiving games

A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana

2019 IEEE Conference on Games (CoG), 1-4, 2019

Sketching and Layering Graffiti Primitives.

D Berio, P Asente, J Echevarria, FF Leymarie

Expressive, 51-59, 2019

Exploring user motor behaviour in bimanual interactive video games

N Pena-Perez, L Tokarchuk, E Burdet, I Farkhatdinov

2019 IEEE Conference on Games (CoG), 1-7, 2019

Crowdsourcing and aggregating nested markable annotations

C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio

Association for Computational Linguistics, 2019

Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods

OJ Scholten, P Cowling, KA Hawick, JA Walker

IEEE Conference on Games, 2019

Searching for an (un) stable equilibrium: experiments in training generative models without data

T Broad, M Grierson

NeurIPS 2019 Workshop on Machine Learning for Creativity and Design, 2019

Artificial intelligence in co-operative games with partial observability

P Williams

University of Essex, 2019

Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

A Barahona, S Pauletto

Sound and Music Computing Conference, 2019

Interactive machine learning for more expressive game interactions

C Gonzalez Diaz, P Perry, R Fiebrink

2019 IEEE Conference on Games (CoG), 1-2, 2019

A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues

O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ...

Frontiers in public health 7, 255, 2019

Extracting learning curves from puzzle games

R Volkovas, M Fairbank, JR Woodward, S Lucas

2019 11th Computer Science and Electronic Engineering (CEEC), 150-155, 2019

Game AI hyperparameter tuning in rinascimento

I Bravi, V Volz, S Lucas

Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp 1742-1746, 2019

Validity threats in quantitative data collection with games: A narrative survey

D Gundry, S Deterding

Simulation & Gaming 50 (3), 302-328, 2019

The 2018 Hanabi competition

J Walton-Rivers, PR Williams, R Bartle

IEEE Conference on Games (CoG), 2019

Incremental game mechanics applied to text annotation

C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio

Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp 545-558, 2019

Analysis of statistical forward planning methods in Pommerman

D Perez-Liebana, RD Gaina, O Drageset, E Ilhan, M Balla, SM Lucas

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 15, issue 1, pp 66-72, 2019

A local approach to forward model learning: Results on the game of life game

SM Lucas, A Dockhorn, V Volz, C Bamford, RD Gaina, I Bravi, ...

2019 IEEE Conference on Games (CoG), 1-8, 2019

Decentralised Gambling Overview

OJ Scholten, JA Walker, D Zendle

House of Lords Select Committee on the Social and Economic Impact of the Gambling Industry, 2019

Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice

D Berio, P Cruz, J Echevarria

The 8th ACM/EG Expressive Symposium

Automating game-design and game-agent balancing through computational intelligence

M Morosan

University of Essex, 2019

Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games

J Walton-Rivers, E Longford, D Gomme, R Bartle, M Gardner

2019 11th Computer Science and Electronic Engineering (CEEC), 65-68, 2019

Realistic and textured terrain generation using GANs

Ryan Spick, James Walker

Proceedings of the 16th ACM SIGGRAPH European Conference on Visual Media Production, 2019

Enabled players: The value of accessible digital games

P Cairns, C Power, M Barlet, G Haynes, C Kaufman, J Beeston

Games and Culture, 1555412019893877, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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